Conjuration

Conjuration is the school of arcane magic that deals with creation and transportation of matter. It is perhaps one of the broadest schools of magic, spanning three distinct areas. Callings or summonings bring existing beings or materials to the caster. Teleportations reverse the summoning process to send matter across space. Creation spells allow the caster to create a previously nonexistent material or entity. A practitioner of conjuration is called a conjurer or summoner.

Summoning
Summoning spells allow the caster to call an existing substance or entity to her side. Typically such spells are used to draw something across planar boundaries, such as when a mage summons an elemental servitor. Summoning spells often involve complex rituals and in-depth knowledge of the subject being summoned to be effective. This is particularly true when the entity in question is of exceptional power.

Creation
Creation spells are similar to summoning spells in their manifested effects, but differ in that creation spells create something completely new, whereas summonings bring something already existent to the caster. Many mages employ such spells to conjure up armour; weapons; elemental constructs; or more mundanely, food and water.

Teleportation
Teleportation spells involve rapidly transferring matter across space. They are thus similar to summoning spells mechanically, pulling matter rapidly through the Twisting Nether to bring it to a new location. Long-range teleportation spells are typically costly on a caster's mana reserves, and hence most common destinations feature well-travelled paths through the Nether, or ley-line nexuses to ease the burden on the caster.