Greyguard Keep

Greyguard Keep is the fortified stronghold of the secretive organization known as The Eastwatch Initiative. Situated upon the rock face known as Argent Peak, it symbolizes the bond between humanity and its dwarven brethren. The fortress was constructed during the prelude into the Blood War, but left to the elements with the war's onset. Its walls were once again filled with life as the armies of Stormwind and Ironforge worked to revitalize it.

Today, the members of the Initiative use this as a base of operations. Gatherings, training and a home for those that require it.

=Description=

Greyguard was sculpted into the mountains much southwest of the region of Dun Morogh, and finally given its own label once the Blood War. With the mountainside offering a sort of natural barrier, the keep is secured from most threats. Known officially as Argent Peak, the apex is the focal point of the Initiative's groundwork and refuge.

Once a jagged cliff face with no sign of structural integrity, the area was shaped to that of a favorable area for the Alliance settlers. While many miles off of sea-level, there are few accessible points onto the grounds. While there is always the arcanic route of teleporting oneself into the keep itself, many other more favorable methods are available. With the docking bay to the western side, airships and gyrocopters are free to land and continue on their path into the area. Below at the precipice's base, a suitable location for docking any warships is well offered to any of the Initiative that require it. A simple teleportation landing can lead them into the peak's grounds. The only other accessible route is through a dwarven tunnel leading forth to Dun Morogh's mainland.

While the High Commander's home of Queensridge offered the Initiative a proper location for their meets, the security of the area was as constant risk. With that thought in mind, most commerce takes place within Greyguard. The pinnace acting as a throne and commanding position for Arthur Langley.

The typical climate for the region is what one would expect; frigid and near uninhabitable. Being nearest the mountainous snow-capped peaks of the dwarven homeland. Due to this, and with its position so close to the ocean, violent winds tackle the keeps walls. While it is a harsh place to settle in, the weather also acts as a suitable natural defense against any opposing forces. While the keep does see the summer's warm embrace, it continues to maintain its chilled conditions.

=Structures=

Greyguard Keep
The main seat within Greyguard, and likely the most secure area in the peak's settlement. A location for a majority of the meetings and business proposals for the Initiative, the keep also functions as an office for the higher ups, and infirmary and containment cell. Throughout the walls and paths cut into the Keep, one could spot both human and dwarf guardsman adorned with blue and gold patrolling. Signifying the partnership between the two nations within the keep.

Infirmary
Located in the leftmost corner of the keep's lower halls, the infirmary is used for its primary purpose for the wounded and sick. Many times the spot has had its beds and tables used following the Initiative's missions and deployments.

Wizard's Study
As above, located in the rightmost corner of the keep's lower halls, the Wizard's study is home to that of any tomes, lib rams and scrolls for those magical of the initiative. More importantly for Lord Magnus and Lady Rosewood to discuss their own tactics.

The Undercell
Located beneath the keep itself, the prison cell is for any prisoner of war captured during the deployment of the Initiative. Most commonly for interrogation or simply offering a suitable place for their containment.

The Ardent Haven Inn
While Greyguard is more a military garrison than anything, a place of refuge for any is made at the Ardent Haven Inn. The idea being formed by Sir Langley himself to "...lighten up the area...", the inn now is a home for any guard or member of the Initiative. Adequate sleeping quarters are prepared if necessary for any member of the organization.

Silverstone Abbey
With many members of the Initiative favoring practices of the Light, an abbey was constructed in favor of those beliefs and its followers. Led mostly by Sir Schonkopf, the prayer and blessings are offered to any ready to stride into battle with the Light at their side.

Stables
Adjacent to the abbey itself, lies an area for any steed, wolf or any ridable mount of the Initiative's members. Suitable for any beast, the stable is perfectly sizable for any to stride within and find their partner comfortable and warm from the outside weather.

Docking Bay
Overlooking the Great Sea, the docking bay on the keep's westernmost side is home to all manner of Gryphon, Gyrocopter or Airship ready to anchor. A small pad enchanted with translocation magic lies just to the bay's right side for those wishing to arrive at the mountain's base. There, ships of the line are docked at the ready for all members of the Initiative.