Laws of Dalaran

The Laws of Dalaran are the legal code all citizens and visitors of Dalaran must follow when in sovereign Dalaranian territory. The laws are debated and voted on by the Kirin Tor and must get approval by the Council of Six. The Laws of Dalaran are not to be confused with the Laws of Magic.

Forbidden Magics Act
The Forbidden Magics Act governs the Kirin Tor’s ability to track, detain, and prosecute persons who operate outside the Kirin Tor’s guidelines for the usage of magic.

I. Old God Magic
OLD GOD MAGIC, otherwise known as TWILIGHT MAGIC or SHA MAGIC, is defined herein as any magic that stems, either directly or indirectly, from the Old Gods.


 * 1.1 No magic that falls into the definition of Old God Magic is considered legal.


 * 1.2 All magic that falls into the definition of Old God Magic is considered illegal.


 * 1.3 Writs of Dispensation to study or practice Old God Magic may not be applied for.

II. Void Magic
VOID MAGIC is defined as magic that is drawn from the void or a void entity. For legal purposes, Shadow Magic does not fall under this category.


 * 2.1 No magic that falls under the definition of Void Magic is considered legal.


 * 2.2 All magic that falls under the definition of Void Magic is considered illegal.


 * 2.3 Writs of Dispensation to study Void Magic for research purposes may be applied for. A license to practice may not.

III. Chronomancy
CHRONOMANCY is defined as magic that alters the flow of time, which includes but is not limited to speeding it, slowing it, reversing it, or displacing someone or something within it.


 * 3.1 Magic that falls under the definition of Chronomancy is legal if it is performed on:


 * - Oneself


 * - A consenting individual


 * - One’s property


 * 3.2 Magic that falls under the definition of Chronomancy is illegal if it alters the timelines in any way. This supersedes section 3.1.


 * 3.3 Writs of Dispensation to study Chronomancy for research purposes or a license to practice may be applied for.


 * 3.4 If Chronomancy is used in such a way that it draws the attention of the Timewalkers and the Bronze Dragonflight, the Kirin Tor is not required to intercede politically or militarily. Defense of the offending party is their responsibility and theirs alone.

IV. Blood Magic
BLOOD MAGIC is defined as any magic that uses blood as a reagent.


 * 4.1 The following spells are considered legal, despite using blood as a reagent:


 * - Bonding spells, provided the spells are reversible and the death of one party as the result of the death of the other does not occur before a year and a day.


 * - Spells intended to ward, provided the blood used is that of the user or of a slain party.


 * - Spells intended to heal, provided the blood used is that of the user of a slain party.


 * - Scrying


 * - Tracking


 * 4.2 The following spells are considered illegal:


 * - Spells that affect physical appearance or age.


 * - Spells that affect the mind.


 * - Spells that control or raise a corpse.


 * - Spells that are intend to harm or kill.


 * 4.3 Writs of Dispensation to study Blood Magic for research purposes or a license to practice may be applied for.


 * 4.4 Using blood as a reagent in alchemical practices is permitted, provided the blood was obtained through legal means such as donations.

V. Elemental Ascendants

 * 5.1 Elemental Ascendants within the Kirin Tor must be registered with the Ministry of the Interior, along with what kind of ascendant they are, where they got their training, and the name of the elemental.


 * 5.2 Elemental Ascendants within the Kirin Tor must submit to screening for corruption before Ascending, and must submit to random screenings afterwards.


 * 5.3 The Elemental that an Ascendant intends to bond with must be investigated by the Kirin Tor.


 * 5.4 Ascendancies within the Kirin Tor must be approved by a member of the Inner Council and a member of the Outer Council.


 * 5.5 Void and Shadow Ascendants are banned.

VI. Necromancy
NECROMANCY is defined, for legal purposes, as any spell that deals with the soul or the flesh of any once-living creature.


 * 6.1 The following spells are considered legal, despite interacting with the flesh of any once-living creature:


 * - Any spell which facilities communication with the spirits of the dead, provided the spirits consent to speak and the soul is not magically interfered with.


 * - Any spell or alchemical process/creation which contributes to the upkeep, repair, or augmentation of any current undead member of the Grand Alliance OR a neutral organization not at war with the Grand Alliance OR prisoners of those groups.


 * - Any spell or alchemical process/creation which unbinds or frees the soul from the control of another Necromancer, provided the soul is not magically interfered with.


 * 6.2 The following spells are considered illegal:


 * - Any spell or alchemical process/creation which binds the soul of a once-living creature to any item, corpse, person, or animal, whether the soul be wandering free on Azeroth or in the great beyond.


 * - Any spell or alchemical process/creation which animates the flesh or bones of any once living being to move either under their own power or under the control of the caster.


 * - Any spell or alchemical process/creation which drains the life, soul, or essence of any being, living, deceased, or in a spirit form.


 * - Any spell or alchemical process/creation which has the end result of the creation of a Lich.


 * 6.3 Writs of Dispensation to study Necromancy for research purposes or a license to practice may be applied for. Research materials must be donated or acquired through legal means, and must be destroyed or returned to respectful rest following the conclusion of the experiment. Please note that sections 6.4 and 6.5 apply in all cases regardless of the issued Writ.


 * 6.4 In battlefield situations, it is permitted in an emergency to animate the corpses of fallen soldiers for use against the enemy, provided the departing souls are not interfered with. At the conclusion of the battle, the corpses must be returned to a respectful rest. The caster of the spells and whoever ordered their casting (if applicable) must return immediately to their command center and submit to a review by a review board. If the review board deems the situation not dire enough to warrant the action taken, the offending caster or commanding officer who ordered the action is stripped of all military rank and imprisoned, pending criminal charges.


 * 6.5 Any corpse interred in a graveyard belonging to a power in allied or neutral standing with the Grand Alliance may never be raised. This supersedes sections 6.1, 6.3, and 6.4.


 * 6.6 Provided written consent is registered with a proper authority, the corpse of any once-living being can be raised as a construct provided the soul is allowed to pass on. The re-binding of a soul to a corpse with the intent to create a sentient undead is forbidden.

VII. Fel Magic/Nethermancy
FEL MAGIC is defined as any magic that involves using demonic blood or fel tainted source as a reagent, including but not limited to: a bound demon, reliquaries of demonic power, or power bestowed unto the caster by a free willed demon. NETHERMANCY is defined as any spell that interacts directly with the Twisting Nether. For ease, the two are included in the same section. Warlocks may also be legally defined as Nethermancers.


 * 7.1 Fel magic is exempt from all laws applying to blood magic and considered a separate entity.


 * 7.2 Fel Magic and Nethermancy are regulated and overseen by the Parliament of Violet Shadow, except where noted below.


 * 7.3 Writs of Dispensation for Fel Magic and Nethermancy will not be issued. Any citizen of Dalaran wishing to study or currently practicing either of these magics must register with Parliament of Violet Shadow. Failure to register will result in imprisonment pending criminal charges.


 * 7.4 Portals directly to the Twisting Nether may not be opened under any circumstances. Portals with the intent to summon a demon may not be opened under any circumstances. This supersedes section 7.2.

VIII. Demonology
The following laws govern the summoning of demons.


 * 8.1 No demon may be summoned within city limits of any major city, included but not limited to: Stormwind, Dalaran, Darnassus, the Exodar, Ironforge, or the Shrine of Seven Stars.


 * 8.2 Towns may regulate the summoning of demons within their limits at their own discretion.


 * 8.3 Where, how, and what demons can be summoned by the Parliament of Violet Shadow are regulated by the Parliament, and must be approved by a majority of both the Inner and Outer Councils of the Senate.

II: Detention
The following section governs the guildlines for the detainment of suspects accused of violating the Forbidden Magics Act.


 * 1. The Kirin Tor retains the right to track and detain anyone suspected of practicing a school of forbidden magic in:


 * a. any location throughout the Twin Worlds, including the Eastern Kingdoms, Kalimdor, Northrend, Pandaria, Kul Tiras, the Outlands, the oceans, and any other undiscovered or uncharted location.


 * b. any dimension or plane connected or related to Azeroth, including any pocket dimension created before or after the passing of this act.


 * c. any other location throughout all of space, including all discovered and undiscovered planets, planetoids, moons, asteroids, or other celestial bodies.


 * d. The Kirin Tor does not retain the right to use chronomancy to travel through time to the past or future to enforce the act. Their jurisdiction is limited to the present.


 * 2. The Kirin Tor retains the right to ignore protocol and jurisdictional boundaries when arresting a suspect charged with violating the Forbidden Magics act.


 * a. This right is limited only to arrests made where the suspect is being charged under the Forbidden Magics act. If the suspect is being charged with any additional crimes not under the Forbidden Magics act, then proper jurisdictional action must be taken and the authorities of the region in which the arrest has taken place and of the region the accused is a citizen of must be informed of both the arrest and the charges.


 * b. Charges must be officially posted and the prisoner must be notified of said charges within twenty-four hours of the arrest.


 * c. If the member of the Kirin Tor performing the arrest is below the rank of an Archmage within any organization of the Kirin Tor, then a member of Archmage rank or above must be notified within twenty-four hours of the arrest taking place and approve the arrest. This is only in cases where Article II, Section 3 does not apply


 * 3. The Kirin Tor retains the right to issue warrants for beings suspected of violating the Forbidden Magics Act. These warrants:


 * a. must be approved and posted by a member of Archmage rank of any organization of the Kirin Tor or above.


 * b. allow any member at any rank of any organization of the Kirin Tor to perform arrests of beings suspected of violating the Forbidden Magics Act.


 * c. must be on the arresting member during the time of the arrest, bearing the approving member’s signature in plain script.


 * d. negate the need for Article II, Section 2, Subsection c.

III: Prosecution and Sentencing
The following section governs the guidelines for the prosecution and sentencing of suspects charged with violating the Forbidden Magics Act.


 * 1. The Kirin Tor retains the right to prosecute anyone accused of violating the Forbidden Magics Act. The Kirin Tor, without consulting the nation the accused is a citizen of:


 * a. must provide a suspect with legal counsel if they cannot provide their own. The suspect retains the right to appoint their own legal counsel. The suspect’s legal counsel is to be treated as a guest of Dalaran during the proceedings.


 * b. may hold a trial under Dalaranian Law and following proceedings outlined therein.


 * c. may sentence the accused, if found guilty, and carry out the sentence.


 * 2. The Kirin Tor may not hold a trial for any individual accused of crimes under the Forbidden Magics Act if they are being charged with additional crimes against Dalaran without first fulfilling Article II, Section 2, Subsection a and communicating with the proper authorities of the region in which the arrest was made and the authorities of the region of which the accused is a citizen. If the authorities of the region in which the accused is a citizen are members of the Grand Alliance and refuse to allow Dalaran to prosecute on Dalaranian land and under Dalaranian law, the accused must be returned to the authorities of the region in which they are a citizen to be prosecuted under their law.


 * a. If the authorities in the region of which the accused is a citizen are unwilling to prosecute the accused, then the Kirin Tor retains the right to arrest and prosecute the accused of their violation of the Forbidden Magics Act only.


 * 3) The penalties for violation of the Forbidden Magics Act in varying degrees is outlined in the Kirin Tor’s list of charges and their associated punishments.


 * 4) If the suspect is clearly violating the Forbidden Magics Act, in the sight of witnesses, in such a way that is causing immediate danger to themselves or others, the Kirin Tor retains the right to use force to apprehend the suspect.


 * a. In extreme cases, where the suspect is causing immediate danger to others, the Kirin Tor retains the right to execute the suspect on the spot, without an arrest or trial, to prevent harm to others.

IV: Writs of Dispensation
Writs of Dispensation may be awarded by the leadership of the Kirin Tor for the purposes of study or after a sufficient demonstration that the user is not corrupted by the magics they wish to use. Each sect of the Kirin Tor has their own ways of going about awarding Writs of Dispensation.

Information about the Magus Senate of Dalaran's writs and how to go about applying for one can be found here.

Addendum: The Iron Horde Provision
Following the vote at the closed Emergency Senate Session following the Iron Horde's invasion of the Blasted Lands, Chancellor Halliwell used his executive powers to declare that all magic would be tolerated if used against only members of the Iron Horde. An hour later, the office of the Chancellery clarified that Twilight Magic and Old God Magic was still forbidden in all forms, in case more radical elements of various organizations thought it might be a good idea to do that.

A few hours after that, a statement was released clarifying that regulations were still imposed on the schools, but that this was only for safety reasons. All forms of Forbidden Magic excepting Twilight and Old God magics were able to be performed within reason against the Iron Horde without repercussion, so long as they were done safely and with sense. The existing laws regarding forbidden magic applied in full force if any misconduct in application is taken by individual practitioners.

With the Dark Portal closed, Chancellor Halliwell rescinded a portion of the Iron Horde Provision via executive order. As the current Provision stands, it only applies to Draenor. The Iron Horde left on Azeroth must be combated through legal means.

Familiar Act
The Familiar Act defines a familiar as a semi-sentient creature summoned or conjured with the intent to aid the summoner. The act also states that the actions of a familiar are considered the actions of the summoner unless proven otherwise.

Appearance Ordinance
One is in violation of the Appearance Ordinance if one's familiar has:


 * I. Taken a form larger than six feet tall or six feet wide or


 * II. Taken the image of something obscene or distastful or


 * III. Taken the image of a fully sentient being.

Identification Ordinance
One is in violation of the Identification Ordinance if one's familiar:


 * I. Does not bear the seal or symbol of it's summoner or


 * II. Bears a false seal or symbol.

Mount Amendment
The mount amendment defines a mount as a creature used to assist in movement. The amendment stipulates that mounts are exempt Section I of the Appearance Ordinance so long as they are being ridden and are not obstructing others.

Teleportation and Portals Act
One is in violation of the Teleportation and Portals Act if:


 * I. One uses magic to enter the city without passing through the Violet Gate or


 * II. One uses magic to assist others from entering the city without passing through the Violet Gate or


 * III. One uses magic to open a portal in an unauthorized drop-off zone without Special Issue License D-6 or


 * IV. One uses a portal to dispose of unwanted belongings.

Alchemy Act
The Alchemy Act sets out the laws which all alchemists must follow while in Dalaran.

Producing Toxic Fumes
One is in guilty of Producing Toxic Fumes if:


 * I. One creates a fume that causes harm or could cause harm to others while in a public space or


 * II. One creates a fume that causes harm or could cause harm to a passerby of a private alchemy lab or


 * III. One fails to properly ventilate a work place and creates a fume that harms or could cause harm to other persons in the building.

Illegal Potion Dumping
One is guilty of Illegal Potion Dumping if:


 * I. One disposes of a potion in a way that causes permanent harm or could cause permanent harm to others or


 * II. One disposes of a potion in a public well or other public water source outside the Dalaran Sewers or


 * III. One disposes a potion in the Dalaran Sewers that:


 * a. is flammable or


 * b. is explosive

Illegal Poison Creation
One is guilty of Illegal Poison Creation if:


 * I. One creates poison without a Dalaran Alchemy Department issued license or


 * II. One creates a poison with intent to use on a citizen of Dalaran or


 * III. One creates a poison with intent to use on a member of the Grand Alliance without proper authorization.


 * IV. One creates a poison of the following aspects without specific written permission from the Inner Council as a majority:
 * a. Mutagenic
 * b. Necrotic
 * c. Blight
 * d. Plague

Alchemic Recklessness
One is guilty of Alchemic Recklessness if:


 * I. One fails to follow proper safety guidelines set out by the Dalaran Alchemy Department and:


 * a. causes the death of another person or


 * b. causes harm to another person which results in medical treatment or


 * c. causes damage to another person's property or


 * d. causes damage to property of the Magocracy of Dalaran.

Producing Illegal Explosives and Incendiaries
One is guilty of Producing Illegal Explosives and Incendiaries if:


 * I. One does not have the proper Dalaran Alchemy Department issued license or


 * II. One produces explosives or incendiaries in unauthorized location.

Producing Illegal Mutagenic Formula
One is in guilty of Producing Mutagenic Formula if:


 * I. One creates a formula for the explicit purpose of transforming a creature (or afflicting malignant bodily change) upon a sentient being or construct of an inhabited world into another form against its will or under misleading premise.


 * II. One creates a formula which could lead to dangerous contamination of the environment if accidentally released.


 * III. If one creates a formula for the explicit purpose of testing on turtles.


 * IV. If one creates a formula which could lead to the harmful effect on the body due to excess growth, malignant body parts, unnatural size or shape, or any unwanted bodily change.

Producing Illegal Necrotizing Formula
One is in guilty of necrotizing formula if:


 * I. The formula can be used to raise the dead.


 * II. The formula turns the imbiber into a voodoo zombie.


 * III. The formula causes the decay of flesh and/body against the imbiber's will.

Arcane Vault Act
The Arcane Vault Act sets out the laws one must follow in regards to the Arcane Vault of Dalaran.

Grand Theft
One is guilty of Grand Theft if:


 * I. One takes an item or artifact and removes it from the vault without:


 * a. getting permission from the Archmagi


 * b. acquiring the proper Vault Withdrawal Permit


 * c. returning the item or artifact when requested by the Archmagi.

Artifact Mishandling
One is guilty of Artifact Mishandling if:


 * I. One should use an artifact in the Vault that:


 * a. causes the artifact to discharge magic harmful to living occupants in the vault or


 * b. causes the artifact to disappear or


 * c. causes the artifact to discharge magic harmful to other artifacts in the vault.


 * II. One should handle an artifact in the Vault without taking proper safety precautions.

Negligence of the Vault
One is guilty of Negligence of the Vault if:


 * I. one does not check the wards and other security measures upon leaving the vault or


 * II. one does not inform a superior of suspicious or unusual occurrences in the vault.

Use of Magic Act
Due to the prevalence of magic and magi in the Magocracy of Dalaran some common law regulations were expanded upon to include the use of magic as part of the crime. The act defines offensive magics as any spell or magic item that when used could directly or indirectly cause harm to another person or another persons property.

Assault with Offensive Magics
One is guilty of Assault with Offensive Magics if:


 * I. one uses offensive magics to cause injury, directly or indirectly, to another person, when use is not in reasonable self-defense or


 * II. one uses offensive magics to cause injury to, or the death of a familiar owned by another person, when use is not in reasonable self-defense.

Disorderly Magic Use
One is guilty of Disorderly Magic Use if:


 * I. one is in a public space and attempts to use magic in a way that would cause harm  to others or


 * II. one is in a public space and uses magic in a way that would cause harm to others or


 * III. one uses magic to distract those around them with intent to commit a crime or


 * IV. one uses magic to distract those around them and causes harm to others.

Magical Hindrance
One is guilty of Magical Hindrance if:
 * I. one uses magic to distract Dalaranian Enforcers of the Law from their duties or
 * II. one uses magic to detain Dalaranian Enforcers of the Law from their duties.

Honor Duel Act
The Honor Duel Act regulates honor duels that take place within Dalaran.

I. If one of the combatants is pregnant, they are disbarred from entering the duel. If one or both parties is disinclined to reveal this information and the fetus is damaged as a result, the fault lies in the pregnant person in question. If one Party has a disability or otherwise debilitating injury, they are also disbarred from challenging or accepting an honor duel.

II. A waiting period of 24 hours must elapse from point of challenge. This is to give each party time to sooth their emotional state and/or prepare your arsenal. During this time it is advised that a neutral third party is consulted. Avoiding the duel is preferable.

III. No head shots. Specifically targeting the head will result in forfeiture of the honor duel.

IV. Surrender is an immediate conclusion to the duel. Spells or techniques used on the opponent after the surrender will be counted as assault and shall be met with appropriate punishment. Feigning surrender will be counted as an automatic surrender, and any spells or abilities used after the feigned surrender will be considered assault. Declaring surrender after a spell has been cast at you will not count as assault by the casting party. Further spells will, however.

V. The duel is concluded when one party is incapacitated through superior spellwork or injury or surrenders. Lethal force is prohibited.

VI. Medical costs incurred as a result of an honor duel must be paid for out of pocket by the parties in question.

VII. Honor duels may only take place in the Battlemage Training Grounds in Northrend.

Time-Space Act
I. Crime and Punishment

1. If a crime is committed by a person of an alternate timeline, that individual is subject to prosecution over all applicable laws of Dalaran.

2. The incarnation of the individual that actually committed the crime is held accountable.

3. No other incarnations of the individual may be held accountable for the actions of their alternate counterparts.

'''II. Jurisdictional Disputes'''

1. If a crime is committed by a person of an alternate timeline against our timeline, that individual is subject to prosecution over all applicable laws of our Dalaran.

2. If a crime is committed by a person of an alternate timeline against another timeline while present in our timeline, that individual will be extradited to the authorities of the wronged timeline.





