Jen'doo

Jen'doo is a Troll headhunter and apprentice Shadow Hunter. He is the heir apparent to the Skullfang Tribe. He has led several warbands in various Horde campaigns across the Horde beginning with the retaking of the Echo Isles from Zalazane to the Siege of Orgrimmar.

This article is a work in progress.

Appearance
At first glance, this slender Troll seems unassuming. As he only stands a inch or two above his fellow brethren, it is easy to see why he might disappear in a crowd of his fellow Trolls. He is rather sinewy, likely due to his chosen profession. At his joints, hands, feet, and chest are what seem to be small tufts of fur which are the same color as his skin.

At his belt hang no more than three shrunk skulls, which rattle together when he is not sneaking around. He is normally clad in leather in order to move effectively across the battlefield. A few small totems adorn the rest of his belt, along with a few small pouches. What these totems with intricate carvings mean is not obvious. Lastly, his weapons: a shortbow and quiver full of arrows are on his back. He has two shortblades for close quarters, no bigger than an arming sword at best.

Abilities
WIP

=History=

Childhood
While Jen'doo was not the first child of Zul'kaz'jin, Chief of the Skullfang Tribe, he was the first one to survive birth. The Elder Witch fortold that Jen'doo would be a strong and healthy child, to which made Zul'kaz'jin happy enough when the child that was born grew into childhood. He was raised alongside many other Troll children and began education within their Troll society at an early age. He was introduced to death at an early age when his mother died during childbirth to Zul'kaz'jin's third surviving child.

He spent much of his early years watching the Shadow Hunters trained and determined, even at that young age, to become one of their ranks. He took to hunting and began the first stages of Shadow Hunter training before performing his adulthood rites.

Adulthood Rite: Rohk'zin
Jen'doo was not content with slaying just any animal and bringing back its skull; he needed to find a great animal which he could kill and prove that he was going to become a powerful hunter in his own right. He set out with several other youths who also needed to achieve their adulthood rites. They spent many hours in the jungles of the Chakari Valley, with each of the five youths got their kills ave for Jen'doo. They ventured further and further into a raptor nesting ground, slowly making their way to a danger that had been within the nesting grounds for two centuries:

Rohk'zin, the patriarch of the raptors.

The ancient raptor came out of its liar. As the other youths with Jen'doo took a step back, Jen'doo stepped forward confidently and took on the ancient raptor. After Jen'doo began the fight, his comrades joined him as he helped them gained their adulthood. The six youths battled Rohk'zin, expending all of their strength and losing two of their comrades but they finally took down the ancient raptor. The youths agreed that the kill was solely given to Jen'doo for they acted out of cowardice when faced by the powerful raptor while Jen'doo stepped forward to face it.

The skull was shrunk as per Skullfang tradition, but Jen'doo broke it into several pieces, giving one to each youth that was a part of the killing of Rohk'zin. The accomplishment of the kill gave Jen'doo a large amount of prestige in the Tribe, since Rohk'zin had been so old and powerful.

First Headhunt
A few months after the slaying of Rohk'zin, Jen'doo was given the chance to go on his first headhunt. He was assigned to go into Stranglethorn with several other more experienced headhunters in order to assault ruins controlled by the Bloodscalp Tribe, a Jungle Troll tribe that the Skullfangs often feuded with. The particular target was a warband leader who had carried out several raids into the Chakari Valley, thus it was required that the warband leader be found and executed.

The group consisted of three experienced headhunters along with four inexperienced youths, including Jen'doo, that just completed their adulthood rites. They began with basic stalking. It was easy to find the target because a Shadow Hunter had been tracking the warband leader for several weeks beforehand. Over the next few days the group of headhunters watch the routines of Bloodscalp warband: the way they changed sentries, the times they went out for food, and the time they all left their ruins. It was all taken into account.

The time that they chose was when the garrison of the ruins was the lightest, when they sent out two small groups in order to hunt for food. Half an hour after the hunters left, the headhunters moved in to take their revenge. The fighting was bloody, but the headhunters took the Bloodscalps completely by surprise and thus sustained no casualties. Jen'doo himself killed six warriors on his own.

The warband leader did not go without a fight, but the Shadow Hunter that had been tracking him joined at the last minute and skillfully took down the leader. He handed the head over to the more experienced headhunters and then they returned to the Charkari Valley successful.

Fifth Headhunt
It was at this time that Jen'doo had enough experience to lead a warband against their other enemies of the time, the Skullsplitters. The object of the raid was to take supplies and disrupt the security of the enemy tribe, thus it was perfect for Jen'doo to gain leadership experience.

Under his command, Jen'doo had two Shadow Hunters, six Berserkers, and twenty headhunters, both experienced and unexperienced. The warband was split into three groups: two groups split evenly between the two Shadow Hunters, each taking ten headhunters while Jen'doo commanded the Berserkers. The first headhunter group would create a distraction to draw out the garrison of a particular large ruin while the second headhunter group went in to steal supplies and destroy buildings. The six berserkers would aid in the battle with the first headhunter group. There was a secondary objective that if they were able to slay the leader of the ruin, that they should take the chance if it doesn't cost the lives of the warband.

The plan was critically successful. The Skullfangs sustained only five wounded while the Skullsplitters sustained almost twenty dead. The ruins were largely set ablaze, which set them back several months. The last success was that Jen'doo managed to challenge the Skullsplitter's sect leader to a fight, to which he won.

Jen'doo's Own
A few years after Jen'doo's fifth headhunt, he became the leader of the Skullfang warbands that assisted the Darkspears in retaking the Echo Isles. A one-hundred warrior warband was placed under his command. They were largely inexperienced youths that completed their adulthood rites and thirsted for blood. He had several more experienced headhunters with him, including a few of the youths that assisted in the slaying of Rohk'zin a few years ago.

Under their command they first deployment was at the Echo Isles, where they gained their first headhunting skulls. The group continued assisting the Horde where ever they needed, including in several conflicts against the Alliance and Zandalari in particular. The group of Trolls became known as 'Jen'doo's Own' as they continued their mission across Azeroth to show the Horde the good faith of the Skullfang Tribe. The once largely group of inexperienced youths became hardened soldiers over the course of the Cataclysm and saw action in Pandaria after the Horde fleet landed at Domination Point. They continued onto the Isle of Thunder where they showed their allegiance to the Horde against the Zandalari.

As Warchief Garrosh became increasingly hostile to the other races of the Horde and with the Darkspear insurrection looming, the Skullfangs sided with their Darkspear brethren. They led several large raids against several Kor'kron fortifications. They proved instrumental during the Siege of Orgrimmar where they fought alongside Hawktotem warbands. During this period, Jen'doo befriended the Chieftain of the Hawktotem, Young Hawk, and the two still communicate even though Young Hawk lost mostly everything.

With the Siege overwith, Jen'doo and his warband returned home, being hailed as heroes. They were each given their pick of parsels of land, titles, and mates.

Current Activities
Jen'doo is currently returning to the Horde after a long stay at Chakari Valley. He feels that he can learn much from the other cultures of the Horde and seeks out Shadow Hunters outside of his tribe to train with.