Siegrun an Gabhatine

Siegrun an Gabhatine serves as a Runesinger within the ranks of the Blades of Greymane. As a runesinger her duty consists of teaching the language of her runes and stories of her clans to those around her. Originally hesitant about doing so she has slowly warmed up to the group and taken on the responsibility of rune singing instead of rune smithing. She continues working on her smithing talents however, hoping to create a grand piece of armor that will please and appease her Gods.

History
Born in Flame's Berth the shrine-fortress in the eastern Range of the Ashen Coast, Siegrun was raised with the tales of her clan and the idea to craft a suit of armor with tales devoted to her Gods to keep them appeased. Aiding her father at the forge from an early age she studied the ways of etching and crafting the various runes into armor without weakening the materials. Her mother taught her the various tales of Kolsir and Hyroth and the history of her clan when the family wasn't busy at the forge.

Though devoted to this path, the woman eventually packed her belongings and left Flame's Berth to seek out further knowledge to give her runic tales a deeper meaning. After leaving her home, she quickly joined up with the Blades of Greymane where she befriended Airell Woodcourt who took interested in her knowledge and understanding of the Runes. Their friendship would quickly be tested when Airell choose to take Siegrun, who had been sheltered and lived in a mountain up until this point up into the skies to understand and watch a Airship in action. A fear of heights and flight was quickly discovered in the process.

Despite that she offered her aid in defense of Farimond in Val'sharah.

Faith
Siegrun follows Galui Paganism, one of the most wide spread versions of paganism due to the rise and fall of the Wickers. This branch is linked by various spirits of the world, each personified with an ancient tale and form. It is linked to the Chronicles of the Lost Home in belief, as it shares many of the features; though more modernized.

Among these spirits are the Prime Spirit pantheon. These spirits are those seen as masters of their domain, with other spirits falling into their classification seen as under them as servants or lesser spirits.

Kolsir
Kolsir the Great Bear is the spirit of the mountains and of strength. With many beseeching the spirit for his strength, Kolsir's tale has been one of over coming adversity, and as such, the unending strength and vitality of the great spirit. Many of Kolsir's oldest tales describe the bear as a soul of great power, his fur changing between brown and black periodically with appearances; but each stating their unending charge in their objectives. A friend of many of the spirits, Kolsir appears in some way in quite a few tales that center around other ancient spirits.

Kryfta
One of the primary spirits mentioned in many sects is that of the Hunt. Lumped as one, the spirit personifies the spirit of the huntsman and living off the land as well as the bountiful virtues that can be found from within the many woodland areas of Gilneas. Though some sects separate the two into different spirits, others pray on certain virtues of this spirit when meaning to invoke specific blessings. Kept through sacrifices of furs, meat and other animal offerings, Kryfta is seen as one of the greatest spirits.