Skeleton (Undead)

Skeletons are another variation of mindless undead created through the use of necromancy. Raised from the fallen remains of living creatures, both humanoid and animal, they can often be seen wearing the ragged remains of whatever clothing or armor that they wore at the time of their death. Some skeletons will fight with the weapons they were holding when they died, but more often than not they will simply strike with their closed fists. Other skeletons, created by powerful necromancers, can harness the powers of magic although in almost all cases, no matter what weapons they attack their enemies with, they are considered mindless automatons who are either directly controlled or made to follow a strict set of orders.

There are a few exceptions to this rule however as not all skeletons are completely mindless. There are a few skeletons in the world who retain a level of the intelligence they had in life, able to communicate and even give orders to other undead around them. Then there are the more advanced skeletons who retain a full grasp of the intelligence they had in life, although some may claim that they are actually smarter in undeath than they were before they died. Some skeletons that fit into this category include Mordresh Fire Eye a powerful skeletal magi located within the Quillboar settlement of Razorfen Downs, Devlin Agamand who betrayed his entire family during the Third War which allowed the Scourge to claim the Agamand Mills region of the Tirisfal Glades for themselves and Obrahiim the Traveler chief advisor of Kel'thuzad and architect, who was considered pivitol in the creation of Naxxramas and Acherus.

It is important to note however that not all skeletons serve the Scourge. In fact, skeletons can serve any necromancer who is powerful enough to raise and maintain the spells required to keep them animated. This is the case within the forests of Duskwood, where several areas of the haunted woods are overrun with raised skeletons serving the Lich, Morbent Fel who is not affiliated with the Scourge but considered to be a freelance necromancer.