Senate of Ironforge

The Senate of Ironforge is the advising body of dwarven lords in the Kingdom of Ironforge. The senate advised the line of Bronzebeard kings prior to the formation of the Council of Three Hammers and now deliberates and advises the council on matters such as war, public works, politics and other domestic fields.

OOC Note
Most information presented was adapted from the Ironforge Senate project on the Defias Brotherhood EU Server and continue to be edited to better fit the Moon Guard community.

=Overview=

Ruling a nation as vast as the Kingdom of Ironforge is no easy task and is far too mighty for any one man. This is the reason the senate exists; it is to serve the king (or council) and aid them in governing the great mountain kingdom and the clans sworn to it. It is a gathering of dwarves that handles the administration, organization and structure of the kingdom and presents its suggestions for the rulers to consider.

The senators are chosen by the senate based on merits and overall impression. An applicant would present themselves before the senate with their gathered credentials. Should the senate find the individual capable for the job, a vote would be taken and with a majority vote the applicant would be be accepted as a senator.

Prior to the formation of the Council of Three Hammers, all senators were oathbound to answer and bow to no soul but the sovereign of Khaz Modan, the thane of Bronzebeard, King Magni Bronzebeard. The senate now swears to uphold what is best for the dwarves of Khaz Modan through the council's judgement. No senator is allowed to kneel before anyone else as a symbolic act. The only exception to this rule is when bending their knees and heads to the glory and might of the Pantheon of Titans.

=Organization= The Senate of Ironforge consists of 3 departments as well as three additional senators. The departments are in turn divided between seats where each seat is held by a senator. The seats are all related to a specific duty which the senator in question tasked with handling. Should a senator be unavailable or a seat vacant, then the task may be taken up by another seat in the department.

The senate hold regular meetings in which matters of state are are resolved and the senators report to each other what they have accomplished the past week or what they seek to accomplish the coming weeks. These meetings also serve as means for the people and foreign states to get hold of the gathered senate.

There are several issues that can only be resolved by the full senate. These matters include, but are not limited to:
 * Declaration of war.
 * Forming or breaking of alliances.
 * Enactment of new laws.
 * Major reorganization of any part of dwarven society.
 * Election of new senators.

As well as all major decisions by any one of the departments, should a pressing issue demand immediate action the action may be taken but it must be brought up for a vote at next available meeting.

All decisions made by the senate are at the end of the meeting to be presented before the council for his consideration. Ultimately all powers lie with it - should the council disagree with any decision, it may use a veto to nullify the decision. The senate can not and may not protest against any decision of the council and must abide by his wishes. Failure to do so is considered to be treason.

=Seats and departments=

The Senate of Ironforge is divided into many specified divisions and seats.

Department of War
The seat of war is responsible for the senatorial branch of the Khaz'Modan armed forces. Second in command only to the the council itself, the senator of war may assume full command of any military operation the senatorial forces of Khaz'Modan is involved in. The senator of war is not at liberty to start or end wars, such decisions can only be decided upon by the council.
 * The Seat of War: Vacant

The seat of arms handles the equipment, supply lines and logistics of the Khaz'Modan military. The senator of arms duty is to ensure that the Ironforge military is always kept supplied.
 * The Seat of Arms: Vacant

Department of justice
The seat of law handles the legislature of Ironforge, it's the senator of law's job to organize and maintain the law and justice system in Khaz'Modan.
 * The Seat of Law: Vacant

The High Judge is the chief judge of Ironforge, it's the Judge-Senator's job to ensure that criminals are persecuted and punished as well as organizing and appointing the judges of Khaz'Modan.
 * The High Judge: Vacant

Department of Culture
The seat of religion and titan exploration handles affairs of spiritual nature and the senator of religion also serves as a liaison between the senate, the Temple of the Pantheon of Titans and the Explorer's League.
 * The Seat of Religion: Vacant


 * The Seat of Exploration and Tradition: Vacant

The Seat of Exploration handles the archaeological and demographic knowledge about Azeroth. It serves as a liaison between the Senate and the Explorer's League as well as the affairs regarding dwarven traditions that are not of spiritual nature, such as the brewfest, parades and other mundane celebrations.

With the casting of Arcane now allowed on the Kingdom, the Seat of Magic takes care of the Magic on the Dwarven territories, making sure only legal forms of magic are practiced and taught, as well as handling other magical affairs within and outside Khaz'Modan. The Senator of Magic works closely with the Arcane Library of Ironforge and the Ironforge Tribunal of Sages and serves as a liaison between them and the Senate.
 * The Seat of Magic: Vacant

Department of Wealth
The Seat of Trade handles all trading with our revered allies, and finances of the Kingdom. Deciding the taxes throughout all Dwarven territories. The local Thanes collect the taxes from their Clans, which they send to the Treasury of Ironforge. It's also responsible for setting trade routes and managing the Kingdom's needs. May it be Civilian or Military goods.
 * The Seat of Trade and Treasury: Vacant

Additional Senators
The Grand Chancellor is the chairman of the senate; declaring when senate will begin and end, deciding the program of the day, deciding who may and may not speak providing order and making sure certain protocols are kept to.
 * Grand Chancellor: Vacant

The Seat of Inventions handles all the industrial and technological advances on the Kingdom. The Senator of Inventions is responsible for the overview of the research of new instruments and weapons to help on the development of the Dwarven society.
 * The Seat of Inventions: Vacant

The Ambassador-Senator handles all foreign relations and organises the Khaz'Modan diplomatic corps. While most major decisions lie with the full senate, the Ambassdaor-Senator are at liberty to conclude most non-vital affairs on his own.
 * Ambassadors: Vacant

The royal liaison serves as the link between the senate and the king. It is he who presents and discusses the senate's suggestions with the king for consideration.
 * Royal Liaison: Barin Redstone