Fereshin Keep

''"We won't rebuild it. It'll remain as it is: Rotting on the mountain side and buried in snow . This will be the fate for all who side with Perenolde." -Dominion Captain ''

Castle Fereshin, more commonly known as Fereshin Keep, was a medium-sized castle located near the western edge of the Alterac Mountains. For many centuries serving as the main holding for the minor Alterac noble House of Fereshin, the castle served as the primary settlement of the Highpine Valley until the Crushridge-Syndicate War, at the conclusion of which the Keep was destroyed by the Argus Wake.

Origins
Built four hundred years before the arrival of the Orcs, Fereshin Keep was originally a single outpost tower near the eastern slope of the Highpine Valley. Ownership of the Valley and a scant few hundred acres surrounding the tower were gifted to the House of Fereshin, although the Valley's nigh-impassable granite slopes made potential cultivation of the Valley's resources impossible for many centuries. Even by the time of the Second War, few had ventured into Highpine. The Fereshin family instead built up around the single tower to create a castle & made use of the surrounding lands outside of the Valley. The original tower was expanded over the centuries, so much so that the original tower no longer existed by the modern era and the Great Hall of the complex had taken its physical place, but the entire complex was referred to as Fereshin Keep rather than Castle Fereshin, even by the House of Fereshin.

Second War & The Syndicate
The Fereshin family held firm to their loyalty to the House of Perenolde when the military of the Alliance of Lordaeron occupied Alterac City. The Fereshins armed those beholden to them and extended aid to other Houses who proclaimed loyalty to the Perenoldes. After Aiden Perenolde's capture, the Fereshin estate continued their resistance. Their region's isolated position staving off Alliance intervention until Aiden Perenolde's eventual escape. Retaining their loyalty to their King, the Fereshin family joined the newly formed Alterac Syndicate. Their Keep's relatively unscathed status allowed for the Fereshins to become some of the Syndicate's early providers of weapons. Greater efforts were undertaken in hopes of moving into the Highpine Valley for more resources, although efforts were stymied by inter-House feuding among the Syndicate.

Crushridge-Syndicate War
Following the conclusion of the Third War, the arrival of the Crushridge Clan of Ogres forced the Syndicate out of Alterac City, beginning the Crushridge-Syndicate War. At the same time, Fereshin Keep was assaulted by a group known as the Lords of the Tombstones, a cabal of ex-Scourge Death Knights and Necromancers. The Fereshin household were all slain along with all of their followers within the Keep and in the surrounding lands. Fereshin Keep was occupied by the Lords following the massacre and the former residents were raised into undead servants for the Keep's new Lords. The Keep served as the Lords' headquarters in Alterac under the direct command of Lord Anthrath while they slowly attempted to gain control over the former Kingdom. The Keep was besieged by the Argus Wake and the majority of the Lords of the Tombstones and their minions were slain. The Keep was damaged considerably during the short siege but remained in operation under the command of the Argus Wake, however it was abandoned once every undead minion had finally been put down.

Modern Day
The Keep remains shattered on the slope outside of the Highpine Valley for nearly a decade before the Dominion of Alterac laid claim to the lands formerly owned by the House of Fereshin, citing the Fereshin's siding with the Syndicate and the House's extinction as reason to reclaim the lands in the name of the reborn nation of Alterac. The Dominion has begun operations in the Highpine Valley and while the Keep has been claimed and banners erected on its premises, the Keep remains in ruins as a grim reminder of the fate for all who side with Perenolde, though the true reason for the Keep's destruction being entirely unknown to the Dominion.