Stormwind Circle Mage Tome: Enchantment

This chapter of the Stormwind Circle Mage Tome provides a definition of Enchantment and a listing of its related spells.

Acknowledgements: Archmage Hraglof Firebane, Professor of the Arcane Arts.

What is Enchantment?
Roughly similar to runic magic, enchantment is the empowering and placing of augmentations on objects and people, most commonly on weapons of war such as swords and axes. These enchantments boost or enhance certain qualities of an object or a person.

Enchanters are those who enchant normal items to give the items magical abilities or enhance already magical items. They also destroy magical items in order to get materials to enchant other items.

Item Enchanting
Due to fire's considerable 'malleable' nature over the other elements, battle mages will often channel fire into their own weaponry and those of their allies for short periods of time - as concentration must be maintained to upkeep the spell.

'Permanent' enchantments can be applied to weapons and armor through chiseled or inscribed runes, which only have to be empowered once to take effect.

Augmentations
By channeling the arcane through their own bodies or their allies, mages can bolster their physical or mental prowess.

The effect is temporary, and over time, give diminished returns. While effective in their application, frequent arcane augmentation can lead to addiction, corruption and disfigurement.

Daze
By channeling a surge of arcane energy into the mind of his target, a mage can daze an enemy for a brief period of time.

Depending on the mental fortitude of the caster's target, he or she may resist the spell.

Persuasion / Charm
By channeling the arcane into the mind of their target, a mage can attempt to make the subject react more favorably to the caster, unless resisted. The most skilled of enchanters can even charm their targets to fight for them!

The subject can't detect the caster tampering with his mind unless the caster makes a critical failure while casting or the target is psychically or arcane-inclined. Spellbreakers are warriors trained in mental resistance to such arcane magic.