Talk:Conquest Map of Azeroth/@comment-4681356-20131217163328

I understand. I do not doubt for even one second that there are special precautions to prevent the material being presented as invasive to others’ roleplay. I am sold on the system, and I understand its value and the purpose it is meant to serve. What I’m trying to grasp is beyond the sales pitch if the idea and more concerning just how the system is meant to work and look like when played. I understand that the game is still in development so to speak, but I am interested in helping in any way that I can.

If I am to help, I need to understand how the ones working on the system think of the system. Such is why I am calling rule number 4 of the conquest map into question: not to challenge its worth, but to more completely understand so that my input might be valuable. Rule number 4 states that:

Both factions must take turns. A faction may choose to skip their turn.

This rule implies that there are two (both) factions in the game and that the game is turn-based. What I’m trying to understand is how that fits into the vision that events can be done at will. It might be very well that this rules coexists with this vision, but I can be quite dense, and I shall need it explained to me so that I might contribute and more fully take part in this system about which myself and my guildmates are terribly excited about. J