Talk:Stormwind House of Nobles (Former)/@comment-8921908-20140620234009/@comment-5722194-20140621053207

The main problem that has faced any sort of gathering of the House of Lords/Nobles in the past is that in every single iteration, there were individuals who pretty seriously overstepped their IC and OOC bounds and attempted to exert their own authority over others. There will -always- be conflict over who is/isn't fit to be "the" speaker or leader of a House of Nobles type setting.

There's also the issue of maintaining guild autonomy when it comes to bigger concepts like kingdom role-play. By leaving action up to a vote by other guilds, guild leaders would have to surrender their creative license with their own guilds to whatever bureaucracy the powers at be of the house decide. Large guilds wouldn't want unguilded individuals or smaller guilds to dictate their course of action, nor would small guilds want to be dragged along by whatever larger guilds decide.

I honestly prefer personal interactions between guilds and individual noble role-players instead of large "council" meetings. While a House of Nobles-type organization might work if it were contained within a single guild that only impacted its own members, building a larger scale multi-guild council that represents an entire lore-kingdom will always be a struggle of preventing tyrants from rising and causing destructive drama to the community.