Board Thread:Event Discussion/@comment-76.186.93.246-20140317075821/@comment-173.11.110.89-20140318155039

Greetings all! I am very happy and excited about the Conquest: Azeroth system thus far. I think it certainly has established a strong community on Moon Guard for rp-pvp type roleplay. I enjoy working together as a solid team for the benefit of the whole towards goals that make this system work as a positive interaction between guilds and the players within them in furthering cooperative roleplay. My own personal thoughts on the three questions above are the following:

1) Who decides which campaigns affect the Conquest: Azeroth map?

- I personally feel that any guild and player that wishes to contribute as well as exert a sufficient amount of time, effort, and energy towards the campaign should be allowed to decide what affects it. However this raises questions as far as what is decided as a "sufficient amount of time, effort, and energy". There really is no solid measurement for this. However, I do feel that those that truly wish to be involved and show a sincere amount of interest as well as -act- upon that interest, are likely good candidates towards deciding who can affect the campaign as a whole. I think that such alone will prevent chaos and keep a concise and consistant system. I think it might be a good idea to create an ooc cross-faction committee in which those individuals that wish to contribute can do so. I also think that it would be a good idea that the committee not be an insular, nor cliquish one and be as inclusive as possible.

2) What conditions must be met for a campaign to be considered legitimate?

- This is where I feel that a cross-faction ooc committe will really come into play. For a campaign to be considered legitimate, there needs to be solid communication between those guilds, and players involved. Perhaps there should be some set basic rules as far as who/what affects a region in the campaign. I agree with Moorwhelp in that there needs to be an ample amount of time for groups to react towards opposition. However, this time frame should be a set one and not an indefinite one. A set amount of time in which groups can take action will likely keep a consistant, and organized system. I'm a heavy believer in including others in any storyline and making sure that there is enough time for others to get a chance to participate. However, there is also merit in establishing at least some sort of basic limit as far as who is on the committee. That way we don't wind up having a massive train wreck of chaos in vent meetings. Also, having a limit to the numbers in the committe will ensure consistancy in communication and organization.

3) Can the Conquest: Azeroth map be designed better?

- Yes, there can always be room for improvement with anything. However, it it absolutely necessary? No. I do think that there should at least be an easily accessable tally of which regions are owned by which faction, and some sort of basic recording of points won in in battles. This way individuals can see the progress of the campaign and give it a more immersive feel.

4) Time/Date for meetings?

- Really any day is fine for me as long as there's enough time given in advance for me to make sure that I can plan for attendance. Friday and Saturday nights are not good times for me. Anything else is fair game. Early mornings tend to be very difficult for me to get up in time. Other then that my schedule is rather open.