Talk:Conquest Map of Azeroth/@comment-4681356-20140530030556/@comment-76.186.93.246-20140530042642

I believe some level of OOC control is necessary for these campaigns to function. If we adopted a laissez-faire approach to these campaigns, it would be total chaos with no decided outcome. So, with that in mind, we have to come together in some manner to plan out how the campaigns unfold. I understand not everyone is the biggest fan of Ventrilo, but it's the simplest medium for coordination that I know of. Google Docs is a good tool we've used in the past as well, but I can't think of another way to organize a campaign beyond that. Ultimately, there has to be volunteers from both Alliance and Horde to help organize the event, and those participating should be respectful of that.

On the other hand, I completely understand the issue you're describing. I believe a lot of participants feel similarly. Since these are open-server events, I agree that their intivation should not be contingent on acknowleding anyone's IC authority. This is especially true considering how casually we've assigned leadership in past campaigns. For the Stonetalon Campaign, for instance, I asked Megabucks personally if he'd be interested in being the ringleader for the Horde war party. There was no process or election to assign him leadership. Fortunately, participating Horde guilds found no problem with it, but I can that things might be different if the circumstances were changed.

Nevertheless, if we don't expect all participants to adhere to some level of IC authority, another issue manifests. Independent factions, such as guilds who don't have loyalty to the Alliance or Horde, or guilds who are participating in the campaign for private interests, end up conflicting with the "established" factions and creating a lot of unwanted drama. I think we saw a clear example of this in Arathi.

So the question is, how do we mesh our OOC organization with IC liberty? How do we empower OOC coordinators while promoting the idea of it being open to the server? How do we balance all this out while keeping it fun and easy to understand for the participants? I don't have all the answers to these questions, but I'd love to discuss it further, perhaps in a future vent meeting. The Conquest Map is still an experiment that we're tweaking with each campaign. All feedback we receive is helpful in making it a better system for everyone to use.

Lastly, while I appreciate your idea of forming an IC organization to adopt this map, I have seen far too many RP-PVP coalitions fall apart to accept this as the best solution. I think we should explore some alternatives.