Sha'nor

Shanor, or "Light's Refuge" is a draenic organization that seeks to rebuild their people's civilization on Draenor and Azeroth, all while maintaining its history and culture. They defend the draenic peoples against all who would threaten them.

Sitting upon a purple length of fabric, a single white flame seems to flicker and flex in the quiet breeze of evening. Mounted upon a pole carved with intricate runes and flecked with gemstones, the entire banner appears to be backing a bright-eyed Draenei woman, clad in the vestments of the Draenei priesthood. Beside her stands a red-armored Draenei man, his arms sternly folded across his plated chest. He offers a quiet nod, before the priestess waves at you. Despite the greeting, the woman smiles and returns to the speech at hand.

''“...and we are the Sha’nor! Brothers and sisters, Draenei and Broken! We come to you in an hour of request and a time of need! A world we once called home has been neglected, forgotten! The broken remains of Draenor lie unprotected and in a state of despair! It is our wish, no, our goal that we reclaim and return to what was once a glorious world! Join us! Join the Sha’nor in our quest to reclaim the Outlands, and to bring both our traditions and our legacy back into the hands of the Draenei!”

The speech concludes, and the priestess beckons you over invitingly, gesturing to a small assortment of Draenei cuisine and drinks.

=Ranks and Orders=

Tier 0: Wanderer - A wanderer is, by the very definition, one who wanders. After you’ve expressed interest in joining our guild, and have joined, you’ll be put on a trial status. This rank is essentially the first stepping stone in our guild. After you’ve attended a guild event, or the officers have roleplayed with you for a while, you’ll be bumped to the first official rank.

Tier 1: Ei’sha - Known as ‘One of Light’, Ei’sha is the first official rank within Sha’nor. From here, you’ll be one of us, well and truly. You’ll quickly be able to find where you fit within the guild’s two orders, and soon, you’ll be able to achieve greatness as one of the four ranks within them!

The guild is split into two basic orders, the Fist of the Exarch, and the Hand of the Priestess. The Fist of the Exarch is chiefly for those who like to bash, kill or destroy things in the name of the Naaru, while the Hand of the Priestess is for those that enjoy healing, casting or musing with the spirits.

The Fist of the Exarch
Tier 2: Vindicator - Usually those that take up sword and shield, or a glowing warhammer, the Vindicators are the front line of Sha’nor, taking the hits and meting out swift justice to demons and Orcs alike. Many wear thick plate and wield Light-blessed weapons. ( This rank will be for warriors and Retribution/Protection paladins ).

Tier 2: Outrunner - The swifter, more agile of the Draenei find themselves under the guise of the Outrunner. Wielding bow and arrow or relying upon their own fists and hooves, the Outrunners are the eyes and the ears of Sha’nor. Quiet and quick, these members are those who can strike effectively with precision, with either a quick shot from afar, or a swift jab to the neck. ( This rank with be for hunters and Brewmaster/Windwalker monks ).

The Hand of the Priestess
Tier 2: Anchorite - These Draenei dole out the blessings of the Naaru. With healing and warmth spreading from their fingertips or the hushed prayers of their lips, the Anchorites are the healers and menders of Sha’nor. While usually leaving much of the heavy fighting to the Vindicators or Outrunners, Anchorites will occasionally assist in combat, providing first-line healing or critical aid. ( This rank will be for Holy/Discipline priests, Holy paladins, or Mistweaver monks that roleplay as using the Light to heal ).

Tier 2: Mystic - Whether communing with the spirits, the elements, or the very shadows themselves, these members of Sha’nor wield great power. Flinging frostbolts or causing avalanches, the Mystics work tirelessly to use their great powers for the defense of Sha’nor and the destruction of all things evil. ( This rank will be for shamans, mages, Shadow priests or Mistweaver monks that do not use the Light to heal ).

After choosing the rank and order that most applies you and your character, you will be called upon to combat Sha’nor’s enemies or to heal its sick and wounded members. Doing these greats acts and performing virtuous deeds will propel you to the next rank.

Paragons
Tier 3: Paragon - These members of Sha’nor are those that have gone above and beyond the call of duty and will be promoted to the title of Paragon. Paragons of Sha’nor are veterans of combat, explorers of the highest reaches, scholars of the wisest minds and healers of the countless sick and injured. A Paragon is an example for others to follow, and a constant reminder of heroic and valorous deeds performed throughout their service.

From these elite, from this pool, a select few will be drawn into the officership. Those that are the most active, the most kind and the most involved with the guild will achieve this position without much trouble. While helping regulate and maintain the guild, these officers will also serve as leaders and lieutenants of the two orders, under the direction of Grand Exarch Heolon and Grand Priestess Lynorii.

Kurei's Senate
Tier 4: Kurei’s Senate - Those who have exceeded expectations and have been asked to lead various aspects of Sha’nor will be known as Kurei, or, ‘Redeemers’. These Redeemers will not only lead portions of the Fist of the Exarch or the Hand of the Priestess, but will also take part in a function of the guild known as Kurei’s Senate, or, The Redeemer’s Senate. This senate will convene, and discuss the direction of both the guild and it’s interests. This will also be a forum for those politically minded members of Sha’nor to request additional aid in campaigns, ask for the promotion of certain members, or other various resolution-requiring edicts that will drift in and out of the guild’s storyline.

Grand Exarch and Grand Priestess
Tier 5: Grand Exarch and Grand Priestess - Grand Exarch Heolon and Grand Priestess Lynorii are the current leaders of Sha’nor. Individually, each leads their respective organizations. However, the two serve as mutual leaders of Sha’nor, and have the same rights and responsibilities as one another. They are the final word in matters of the guild, and one or the other will lead each convened Senate, serving as the speaker, to keep things on track as well as civil, should discussions become… heated.

=Recruitment Requirements=


 * A decent grasp on the English language. We don’t require that you have a complete mastery over the language, with encyclopedia-like vocabulary, but we do ask that when you type you don't make bad impressions. That means no ‘text speech’ (nothin liek dis, pls) and with at least a modicum of punctuation! Please be open to correction if we deem it necessary.


 * Be a Draenei! While we love and have the utmost affection for other races, Sha’nor at its very core is a Draenei guild. We’re trying to secure the Outlands (and later, to explore old Draenor) for the interests of the Draenei people. Unless you’re blue and covered in tendrils, you’ll have to wait, or just roleplay with us as a non-member!


 * There is no level cap, persay. While we won’t deny members based on level, you have to have an interest in furthering your character! Much of our roleplay will be taking place in the Outlands themselves (level 60 and above) and eventually, Draenor (90 and above). If you can’t reach those levels, you’ll have a hard time roleplaying with us! Feel free to ask a member for any assistance you might need with leveling, though!


 * Be nice! Draenei people are a friendly, space-faring race with strong ties to community and respect! We expect the same from our members, and any antagonistic behavior will quickly be met with the hammer of the Exarch! Be nice, and be friendly!


 * No death knights, demons, or Man’ari! And while we love meeting new faces, Sha’nor is a very Light-oriented group, with heavy focus on the Naaru and traditional ceremonies. Our ways and our methods simply don’t align with many death knights or demons. So, we’ll have to pass you up!


 * An in-character interview is required! This is where we’ll gauge your character, get to meet you and the style in which you roleplay! Most likely, you’ll be asked some vague questions, maybe some inquiries as to what your character does, but the interview should be relatively short and sweet, not a six hour interrogation!

Closing Word
While we are indeed a new guild, those of us from Sha’nor want to be there for the Draenei roleplayers that are coming en masse over the news of Warlords of Draenor. With goals in mind for both pre-Draenor and post-Draenor, the guild has plenty of unused material and potential for new, untold stories.

If you wish to join us, fight us, or interact with us in meaningful ways, we welcome you with open arms and flailing tendrils. We hope you’re as excited as we are!

Please, contact Lynorii or Heolon if you have any questions, comments, cares, or concerns!

Thanks for reading!

''Keepers of tradition, re-builders of lost civilization, Refuge of Light! Hear the call of the Naaru, and answer!