Fawn Holmwood

(This page is a huge work in progress!)"I have no fear of depths and a great fear of shallow living."

- Fawn Holmwood

Fawn Holmwood (formerly Reviers) is a Corsair and growing Pirate Captain, currently on the path of forging her own riches and reputation. She is the youngest of House Reviers, a noble family hailing from Proudmoore's Court in Boralus, Kul Tiras, though due to recent changes – and a firm obstinacy to separate herself from a noble title – she now performs under an alias, Holmwood.

Once a Director and official Quartermaster of The Ravenwood Company, Fawn has recently left the lifestyle of adventure in favor creating a strong connection to her seafaring heritage. Taking up a marauding lifestyle, she's grown only more reckless – though the change of pace has allowed for her occupations to grow. As a hireable scout, supplier, and cargo transporter, she's currently leading a life of independence and one free of any immeasurable weights.

=Appearance= There’s a particular wonderment radiating from the girl before you – an aura of bright youth, her eyes dart about curiously, movements full of vivacious energy that threatens to bubble over at any particular moment. These features are obvious upon quick glances, providing a bit of an introduction into the complexities that compose her form.

She’s far from intimidating whilst standing at a mere five-foot-three, a smidge under the average height of her kin. Paired with a petite frame, her looks contrast her abilities; underneath the small build rest leaned, sinewy contours of muscles upon bone – such muscles that make up an enthusiastic duelist, eager to spar and spread mischief. Her limbs are reminiscent of her time spent running, which enables her a certain deftness within her agility; she’s quick and nimble, her movements almost acrobatic as they pair alongside the endless liveliness in her movements. Her steps are light and graceful, and she stands tall – her posture a single attempt to provide some sort of intimidation to others, although it often falls short.

If one were able to observe the girl during a moment of inaction, they would notice the short range of expressions that often overtake her features; while her smiles are often, they aren’t long-lasting – oftentimes, her expression is on a range between stoic or a mischievous, faint simper. Her complexion is smooth and exhibits her youth, the skin’s hue providing home to a ever-fluctuating tan. Her hair holds an incredible amount of volume, though looks hastily cut – waved layers jut out into curls to frame her face, and usually kept in a messily-contained braid. Her eyes hold an umber hue, the shade between a darkened red and brown tone; overall, her facial features were a mimicry of her youth: delightful and dear. Her physique is fairly petite - as mentioned prior - though a small amount of femininity is present in her form; slender curves accentuate her build, though they’re often hidden under armor.

The voice that spills past her lips is best described as wispy and dreamy; each syllable lulls out in a pleasant droll, almost melodic in its tone. It often stands out; the pitch of her voice often fluctuates, often drifting from a whisper to a loud level in a matter of a few words. The inflections in her tone creates a pleasant vibe, despite the Tirassi accent that radiates.

If one were to venture close enough to her, their sense of smell would easily pick up on a mixture of scents: vanilla and a slight cinnamon spice, with a small hint of sea-salt. The aroma is warm and inviting, and is often omnipresent.

Her wardrobe ranges on a broad spectrum; with various contents to pick from, she tends to change garb often. Her typical armor would be reminiscent of apt fencing armor: a distinctive lack of shoulderpads, leathers with ample flexibility - the material malleable for her movement. The leathers are dark yet intricately detailed, though show a fair amount of wear within the fabric. At her back is an elegantly designed cloak, formed of silk and rich fabrics; the hues are vivid and appealing, and the fabric drapes over her shoulders - akin to that of a scarf. She often – during cooler temperatures – will burrow the lower portion of her face within the fabric in an attempt to stay warm. Accessories are something she often sports, not lacking in the department of displaying her character through the pieces. Jewelry is an obvious favorite of hers, as she sports a pair of four silver hoops in the upper cartilage of her ears; alongside this, she wears two necklaces of varying lengths: the shortest is a crafted fishbone necklace, whilst the longest holds a blue relic at the peak of its string.

The equipment she chooses to carry lines her form and creates a bit of minute chaos to it. At her hip, a rapier would be sheathed; the blade itself is finely crafted and looks beyond that of a typical rapier. A ghostly, vivid white glow swirls around the weapon, and the glow itself seems to often travel upward to swirl about her arm. A small dagger rests at the other side of her hip, and on her left gauntlet, a small grappling device rests - allowing her to scale buildings and most walls with somewhat ease. At her back is typically a bow and quiver, though, if it isn’t present, the bow itself is foldable, typically contained in her satchel. Speaking of, she’s often carrying the small backpack over a shoulder, the bag itself appearing worn and outdated. It contains a various amount of contents, a seemingly endless amount of knacks that provide some sort of use to her - whether it’s practical or for mere hobbies.

=Personality = Fawn is a good liar, quick on her feet and tongue even quicker. She spins fanciful tales to redirect others, these tales escaping with an ease born only to that of a youthful heart. Yet, even that is a malleable metal for an unseen blade, silver-tipped between her own grinning lips.

She’s a complexity of her own; a troubled thought, personality hard to take in - recommended in shallow sips rather than long dives. For her, conversation is flighty; it is not a must, and her philosophy is something along the lines of ‘do whatever makes you happy’ – which often results in her fleeing from interactions she deems too ‘serious’ or ‘uninteresting’.

A child at heart, she’s abundant with mischief and energy. WIth constant fidgets, it’s extremely hard to keep her pinned down for long, figuratively and literally. Honing a fear of ‘settling down’, Fawn is extremely flighty and looks on most topics with a lighthearted manner - often overlooking, and not taking serious topics as she should. ‘Immature’ is, perhaps, one of the better words to describe her character, though she holds a maturity of her own – though only in some aspects.

‘Selfish’ is more apt of a word for her, however. The way in which she makes decisions is whatever seems to be the best outcome for her, rather than others. When it comes to conflict, she’s not one to defend strangers in a heroic manner; she’s roguish and shady, and while she handles matters with a deft hand, that hand isn’t particularly fair.

Hers is not a particularly malicious soul, however it may sound. Upon becoming close, she’s kindhearted and simply mislead; though that doesn’t essentially mean that she’s likely to change. Implacability riddles her soul.

And yet, if being a captain has taught her anything, it’s how to pretend – an art of its own, something that causes her to feign everything from a gracious smile to the confidence in dastardly situations. Her composure rarely slips nowadays, and she tends to bottle up injuries and minor grievances, to peruse when she’s within the depths of her own solitude.

While her personality hasn’t slipped away, her façade certainly has grown; though this spills through cracks in her own figurative mask.

=History =

Childhood
< wip! >

=Gallery =