Forbidden Magics

In the world of the Arcane, several forms of magical ability go far beyond the ordinary nature of 'Magic is Corrupting.' Due to their extreme risk, addictive properties of corrupting qualities, these forms of Magic have been declared taboo or illegal in general by the Kirin Tor.

List of Forbidden Magic.
The following fields of magical study are declared forbidden by the Kirin Tor. While generally outlawed by nature, some exceptions or circumventions can apply to permit their use. They include but are not limited to:

Necromancy
The most offensive and forbidden of Arcane Magic. Due to the vast nature of the magical art and it's incompatibility with other schools of arcane magic, Necromancy is merited a school all on its own. Necromancy is the magic of raising and controlling the dead through arcane means. Using this method, the caster can reanimate corpses, forcibly shape life essence, drain energy from a victim or engage in ever darker magical spells. Few things are as abhorrent and horrifying as necromancy, Necromancers are the enemies of life itself, and all hands are raised against them. Some of the worst evils in Azeroth's history have been perpetuated by necromancers, and they deserve their malevolent reputation.

Nethermancy
Unlike other castes of Forbidden Magics, Nethermancy is no more corruptive then ordinary Arcane Magic. However, Nethermancy is declared forbidden due to the extreme danger it poses to Azeroth. A Nethermancer can open rifts to the twisting Nether. Thin rifts, able to siphon off magic, or larger rifts through which beings may cross. Nethermancy is extremely difficult to master and disastrous should the caster fail. Losing control of Nethermancy can cause rifts to open which threaten the very fabric of existence.

Chronomancy
Chronomancy is the magical art of using Arcane energy to manipulate time streams and patterns. Doing so carries the high risk of permenant damage to Azeroth's timeways and can cause a complete collapse in excess of strength. Collapse of timeways can barely be avoided, and Chronomancy has the potential to seriously harm or destroy Azeroth. Like Nethermancy, Chronomancy is not inherently corrupting, but carries the risk of tremendous harm to Azeroth.

Blood Magic
Blood Magic is the use of blood or bodily fluids as the primary reagents in a spell. Blood Magic is highly ritual based and incantational. Use of Blood Magic upon the living is extremely harmful and can be self destructive to the caster, as most Blood Magic spells require a blood offering from the caster. Due to the sacrificial nature of Blood Magic, it is immoral and illegal.

Fel Magic
The most corruptive of Forbidden Magics. The primary magic of Demons and the Burning Legion, Fel Magic begats Demons and Demons begats Fel Magic. The propogation of such by Warlocks carries great personal risk to the wielder. The use of Fel Magic creates not only a desire for more, but mutations such as horns, fangs, red skin and nonfunctional wings. Fel Magic has an adverse effect on the enviorment it is used on, leeching the life from the surrounding area. Fel magic is deemed taboo by the Kirin Tor, however it is a nessecary evil at times.

Old God's Powers.
An overarching classification related to Twilight Magic, Sha-Touched Magic, and others spawned by the Old Gods. Old God's powers are corruptive, degenerative, and addictive. The simple use of such magic can drive the wielder insane. Continued use will result in Bizzare mutations, most commonly corrupted skin, tentacles, or even stranger appearences such as additional eyes. Old God's powers are truly chaotic and there is no determined way to replicate sucess in wielding them.