Xelth

General.
He has been serving to the Forsaken before the Dark Portal was open, still most of his abilities were obtained during the conflicts in Outland. During his time in Outland, he spent most of the time fighting, understanding and enslaving demons in Shadowmoon Valley, while avoiding fel corruption from this beings. From that point on he focused on shadow and soul weaving, using beasts, humanoids and demon souls in his many little experiments.

As time came on he got an interest in the apothecary arts, but never went under proper apothecary training and so he would not be known within the RAS ranks. During the Northrend campaing again he took place in small battles, mainly those near the RAS research facilities where he learnt what he could from simple alchemy, necromancy and basic constructs making.

When the Catalysm happened, his work field was Lordaeron after having his share of combat. During all that time he start mastering his warlock abilities and some aspects of the apothecary arts.

He has links witha  few organizations who serve the Dark lady and her allies like Ravenwing, Dusk Guard, Legion of Vengance. All leading to the Undercity Nexus, where he leads those interested in the apothecary arts to aid the Forsaken war machine from the shadows, always thinking what new experiment will lead to victory...even a small one.

Personality.
Xelth is an eccentric one, even for forsakens. With dark humor and none hidden insanity, this make most living and freshly risen forsaken take caution while being around him, still those veteran Forsaken can share that grim look of unlife without a problem, especially those who dwelve in the apothecary arts and their branches.

His odd and egocentric personality lead him to self-proclaim himself as an apothecary. Still within the ranks of those who practice the apothecary arts his personality stays, but with more restrain and politeness to ensure a healthy working enviroment.

As any apothecary or thelike, he tends to be explosive when someone interfere with his work, there is when his insanity and darksness stops hiding and the responsable should run away.

Tools, Trinkets and Modifications.
His main tool when dealing with flesh works is an exo-skeleton claw, this has four different tools, one by finger (does not include thumb), with it he can keep working without losing time to leave a tool and grab another.

Another of his favourite trinkets are his Soulshards, filled or empty, he use them to infuse demons, take control of bodies after performing the right rituals, tracking, communicating and many other uses he found for them.

His ultimate modification is based on trained workms, maggots and any flesh crawler he found. This little beings help him to restore himself from injuries and also to help torture those who fell into his hands.