Deadwind Pass

Deadwind Pass is an eerie valley east of Duskwood. Twenty years back, the mysterious valley was part of the Redridge Mountains, but this is no longer the case.

At the heart of the Pass, the Ivory Tower of Karazhan looms over the valley: This great rook was once the hearth of the fearless wizard, Medivh. To this day, the tower still leaks evil magicks upon the land: Some believe this is what caused the once lush forests of Duskwood to become gnarled and tainted. Wind curls through the valley, and trees are petrified; lifeless almost.

Those who must traverse through the pass must do it quickly, for the dangers that lay with in are unmatched to anything an avid adventurer has seen.

History
The pass was once the homeland of a powerful magus, who went by the name Medivh. Medivh worked in the great citadel at the heart of the Pass, researching and studying. He also planned the creation and opening of the Dark Portal here, which he was evidently sucessful at.

The origin of the great tower is unknown, and tales have been spun and weaved for as long as anyone could remember. But whoever built such a horrid tower for such great evils were truly of horrible means themselves. After Medivh was murdered in the First War, his Ivory Tower was abandoned and left untouched. It is still believed though that great horrors lay within: But no one dares enter except the boldest of adventurers.

Surrounding the tower is a worn, and rugged village that has been decimated. It is possible that the Black Riders slaughtered and purged these innocent villagers in attempts to find the Scythe of Elune: Unsucessful, they continued there nightmarish ride.

Apperance
The pass is lifeless, there are no flora or fauna to be found and the shale-like stone is charcoal or dark gray in color. A deathly wind spirals through the chasm, and it is the only route between Duskwood and the Swamp of Sorrows. Adventurers and Travellers eventually began calling the lifeless chasm, Deadwind Pass.

Dangers
Large spiders hang from the boulders, creating their webbing for unsuspecting prey. Demons and Ogres roam, also seeking to prey on lost travellers. Many of the creatures do not kill their victims after they capture them, instead they take them to the tower of Karazhan, Medivh's old home, and they are never seen again.

Orges are clad in rags and carry large weapons, making their aimless patrol through the pass. Orges are some of the most dangerous threats to passing caravans and small groups, and only those who are heavily-armed can survive.

Catacombs lay underneath the villages in the South, the burial chambers extend deep within the ground. It is not a rarity to see ghosts and ghouls here. Infact, it is a very typical sighting.