Fawn Holmwood

"Where can we hide in fair weather, we orphans of the storm?"

- Evelyn Waugh Fawn Holmwood (alternatively, Reviers) is a noble-born Tirasian privateer, infiltrator, and trader under the Grand Alliance. Currently stationed within the 177th, Fawn utilizes a broad skillset in order to excel at her work. Known mostly for her trading efforts, adventuring feats and deceptively exuberant demeanor, Fawn and her professions do not stray far from the typical stereotype of a rogue.

Drustvar-born, she's the absolute pedigree of a purebred Tirasian and such characteristics are identified by both her cleverness and experience in seafaring. The dusky elements of Drustvar color many aspects of her life, and through that, she identifies closely with her homeland. Nationalistic and prideful, she often bears the crimson color of her house, even in spite of the fact that she's since changed her surname in order to go by an established alias, Holmwood.

It's likely that one has seen her name mentioned within texts of exploration and relic hunting, given her roots and vast experience in both fields. Having spent the first half of her life invested in archaeology, she's written a bundle of texts and is a distinguished cartographer. The next 'era' of her life was marked by her acquisition of two ships, which introduced her to the aspects of trading, quartermastery, and - inevitably - smuggling and piracy. The Tirasian fell prey to the stereotype of her countrymen and thrived within the dark echelons of society, intertwining her life within the malevolent depths of turpitude and devilry. For many years, she reigned as a pirate captain until a blindsided betrayal resulted in the slaughter of her crew. Her stints at sea were abruptly terminated when presented the merciful option of execution or promising to follow an honorable lifestyle.

Unsurprisingly, the Tirasian brought her skillset to the efforts of the Alliance, enlisting within various branches of its military until she inevitably joined the leagues of the 177th. While she didn't cease her inclination for the surreptitious reaches of society, she frequently infiltrated their depths and utilized the knowledge she derived in order to aid her work. Honing a skill in infiltration, subterfuge, and deception under both the reconnaissance division of the 177th as well as the SI:7 and its counterparts. The rogue specializes in a variety of professions, such as medicine, alchemy, sailing, sabotage and many more as the result of being a generalist.

= Physical Description = Lissome, wild and prowling with an effortless finesse, Fawn's ego rivals that of a fox. Every move is marked by a fluid precision, luxuriously polished and easily flowing into the next step. While subtlety harbors a significant mark in her demeanor, the Tirasian possesses a seasoned air which suggests that she's much more knowledgeable than she appears.

Slender and willowy, Fawn cultivates a deceivingly delicate frame. Owning a physique that's much more akin to an acrobat than a brute, a svelte figure is composed of limber muscle that steels itself through a swift and nimble gait. Her professions have made her lean, sporting a musculature focused primarily within her legs, though her build is aligned more with that of an elf than the thick-set of a human. Her agility only accentuates the youth that defines her character; appearing more twenty than thirty, a spirited and ever-ambitious aura exudes from her, accented by the abundance of energy that makes her appear invariably fretful. Her restlessness lends to the nomadic blood within her; she never tarries in one place for too long.

Bearing the hallmark of her house, the crimson crown atop her head is thick and voluminous, scattering past her shoulders in a tumble of waves. Frequently seen imprisoned within a braid, unruly hair never seems quite polished; distinct tresses frequently threaten to escape the confines they're bound to, creating an unkempt and frenetic appearance. Coupled with the hue of her hair, a pair of umber eyes are both striking and studious in their glances. Lined by thick lashes and a dark rim of kohl, her gaze can either be magnetic or expressive – displaying glints of emotion that betray what she attempts to convey. Her facial structure owns the soft, rounded strokes of an artist's brush: doe-like eyes, a curved nose, and peach lips are bespeckled by a remorseless splash of freckles that continue to decorate whatever bit of dark skin they can reach. Her profile hearkens to that of an aristocratic heritage, and while a bedraggled appearance tends to breed thoughts of peasantry, every loose lock and wrinkled cloth is manufactured with purpose.

Finally, her voice owns a silvery quality to it, countered only by an anomalous concoction of accents that culminate wholly into her voice – undoubtedly the result of years spent in the company of many different cultures. However, a Tirasian lilt remains distinct and dominant in her tone.

Raiments
Unsurprisingly materialistic, every bit of fabric Fawn wears is luxuriously tailored and exhibits the wealth she possesses. With a wardrobe that's astutely described as ostentatious and flamboyant, her fashions play an unbalanced line between nobility and swashbuckling; she holds a penchant for diaphanous cloth, whether it is in the shape of loose, billowing blouses or flowing dresses. Favoring hues of a duskier variety, crimson and golds never stray far from her ensemble. While without a signature set of armor, her indecisiveness plays part in how often she shifts her style; recklessness only coaxes tears and nicks in leathery material, and an inclination for impeccability results in an ever-rotating selection of armor.

There are few things that are consistent about her style. Her nails are well-manicured and frequently painted a dark shade of maroon while adornments are worn to the degree of pretentiousness: fingers covered in rings and ears pierced by an ensemble of jewels. The single consistent trinket she sports is an anchor pendant, silver and composed of a spider's silk. It holds great sentimental value to her, no doubt due to being a gift from her beloved, Alexander Marogos, when their courtship was first beginning. Aside from this, a two-stripped leather headband is almost always worn about her head or coiled around her wrist, and its evident wear poses a significant contrast to the immaculate novelty of her armor.

The Bane of the Sea
While not entirely uncommon for buccaneers to come across relics of great power, the avidity of those seafarers routinely overwhelms their ability to reason. This was exactly the case for Fawn when she acquired the blade known as 'The Bane of the Sea' – plucked straight from a late pirate's footlocker and into her treasury without a second thought.

The thin blade is intricately crafted and much is surmised even from a brief glance over its make; with an extravagantly composed handle, a gilded serpent coils about the hilt and seamlessly blends into unblemished steel. At first glance, the blade seems better suited for decoration rather than being used in the field, yet the durability and celerity of the blade are unrivaled to any other weapon the corsair owns.

However, owning the lavish blade didn't come without consequence. A cursed soul was bound to the blade, unbeknownst to the pirate, and inevitably made its attempt to devour her spirit during her time at sea. Malevolent in nature, the being gradually stole away her essence and was almost successful if it weren't for the efforts of Lady Sylvia Ashwood, who banished the curse entirely through practice of the Light.

Currently, Fawn wears the blade as a trophy of sorts – as if putting her obstinacy and victory over cursed spirits on display.

Isha'Heyak, The Depths of Insanity
While being a collector of many strange artifacts, a seemingly recurring pattern in Fawn's hobby is her attraction to the more perilous artifacts. Obtained during her endeavors in hunting the Cult of the Long Shadow, Isha'heyak was a daunting artifact that was acquired only by traversing the realm of the Void, which was undoubtedly a precarious feat. However, her procurement of the skull didn't come without consequence.

A blanched Yaungol skull, horns protrude from its base in a curl reminiscent to that of a ram's, and the weight of the skull is of considerable weight - one that is much more than what is expected. The skull belonged to an ancient shaman, Heyak'awa'han, who created the void cult and came to be known as a notable 'void shaman' within Yaungol and Tauren hordes.

Initially cursed to death, Fawn accepted the sacrifice of her actions with the promise of defeating the enemy they sought to conquer. With Isha'heyak in her possession, she is able to receive the guidance of the spirit contained inside of it in order to strengthen her knowledge against the void enemies they faced.

As she frequently found herself traveling between the Shadowlands and Azeroth, she managed to unknowingly cheat her way out of the curse and successfully escape the death Isha'heyak's acquisition doomed her with.

The skull itself is large and obstructive, though it appears to not hinder the corsair's movements. Meticulously tied to the top of her backpack, the skull gives off waves of overwhelming void energies, and the skull evokes dread within whoever dares to peer into the depths of its dark gaze. The corsair can often be overheard indulging in an outwardly one-sided conversation with the skull, almost as if she was communicating with the spirit it once belonged to.

Oxr'yos'nqral, She Which Thirsts, The Faminebringer
Another void-laden object, the dagger that always sits at her hips is overwhelmingly eldritch in nature. With an eye at its hilt that twists and peers about in an uncanny way, one isn't able to remember the dagger once they look away. Taking the shape of a butterknife in memory, it carries a wicked edge that provides Fawn the advantage to take her opponents by surprise. however, it doesn't seem worn with use.

= Personality = Conceivable due to her previous lines of work, Fawn dons a mask of natural propriety that carries itself through a graceful gait and a supposedly refined control of outward emotion. As an avid practitioner of deception and charm, the Tirasian casually sports an impish arrogance that rears its ugliness in a plethora of ways.

There are many things about Fawn that are purposefully illusory; it's difficult to discern if her smile is genuine or deceiving, as a lifetime spent donning metaphorical “masks” – chameleon-personality that adapted to situations she often found herself in – has given her an insurmountable amount of practice in both deception and swindling. A purebred rogue, she's simultaneously calculative and aloof, though with a haughty flaw of avaricious tendencies that tend to muddle whatever prerogative she prided in. Like a skittish feline, she's alert and hawk-eyed to her surroundings, and often ventures to where the least amount of trouble is – unless there's something to be had.



She owns an elegance common to those of a noble upbringing, but nothing outside of her appearance reflects such an aspect; slapdash and impulsive, she commonly only feels regret in hindsight of her actions. While she tends to adhere to the cavalier demeanor she wishes to possess, any iota of amiability given to her tends to draw out her own in return. At a personal level, Fawn is both an inferno and a gentle breeze – any vitriol is swift to kindle a vulnerable flame, but those that greet her with kindness are swathed in the zephyr that is her benevolence.

Every bit as tempestuous as her stormy pseudonym indicates, each step Fawn takes is tumultuous. It doesn't take much for her to be willing to sacrifice herself for those she cares deeply for, though she's foolhardy and lucrative. However, despite what ills her actions may suggest, the corsair bares her heart on her sleeve. While once something she suppressed, there's a melancholy that haunts her; it wears at her smile and shapes her features gaunt, even while obscured underneath the mire that is her ambition and energy. Vivacity that was once unerring in its presence now arrives in sporadic tides that corrode the occasional glimmer of hope to reveal the gloomy reality of her feature, which enhances what nihilistic behaviors she owns.

Ultimately, Fawn is defined by extremes; never simply sad or angry, she'll writhe with fury, exuberance, and despondency in a rhythm that difficult to maintain pace with. Unsure of who she truly is, she endures life by donning false masks – a foul habit she's grown too accustomed to.

Current Events
After learning the positive outcome of her fate, Fawn has notably retreated into the depths of Ravenvalley and put most of her efforts with the 177th on pause. For now, she's adjusting back to a life within trade and spymastery, but keeps her distance from most conflict-related strife. = Relationships =

Admiral Edmond Reviers
As a well-esteemed and notorious seafarer, Edmond Reviers was born into his career. The Reviers family of Boralus had always been renown for their pursuits at sea and within the Tirasian Navy, and as a result, Edmond was bred into the life at a young age.

Upon coming of age, he promptly entered the navy and endured rigorous work in an effort to quickly climb the ranks. At the age of 33, he was granted the rank of ‘Admiral’ within the Kul Tiras Naval Forces, and a few years later – at 39 – he was promoted to become one of the admirals in the Alliance Navy, which caused his family to move to the Alliance capital in favor of his new position.

Whilst a kindhearted man in the face of his family, Edmond is known for his intimidation skills and ruthless tactics during his years of pirate hunting and infiltration, and he was often the leading figure behind a majority of anti-piracy efforts surrounding the southern Eastern Kingdoms. At the start of the Legion invasion, he worked as one of the leading naval fleets in the war – though a discharge from service as a result of an injury has left him to be a forthcoming voice of his fleet from the confines of a looming retirement.

Concurrent with his return, the Reviers’ family patriarch – his father – keeled over from old age, which granted Edmond the title of lordship over his family's lands, The Crimson Isle.

Lady Emilia Glasscote
- - -

Sir Godfrey Reviers
The one Reviers child that went against the grain of his parents, Godfrey invested in the Light more than the sea. From a young age, he trained under knights in the Kul Tiras army, squiring up until the house moved to Stormwind. There, he'd train in the Light, becoming an aspirant alongside his new squireship.

Upon the age of twenty-three, he'd be knighted as both a Knight of Stormwind alongside being granted a Paladin title. Quickly, he'd adjust to his new lifestyle and was seemingly always away on duty.

Once the Legion's invasion hit for The Battle of the Broken Shore, Godfrey was in one of the first armies to arrive on shore. The young Paladin wasn't quite ready for such a battle, however, and the fear that coursed through him would be his inevitable downfall – arriving on a ship cut down by a demon's felfire, he'd be among the many fatalities on the shore.

Captain Bartholme Holmwood
A man who undertook his father's wishes and embraced the life of a seafarer at an early age, Bartholme grew up ruthless and reckless, often seen with his youngest sibling as his shadow. The pair's kinship remained strong until their hobbies caused a rift between them, as Bartholme began to traverse and sail alongside the Reviers patriarch.

While holding a notable rank in Stormwind's navy for the earlier years of his life, Bartholme separated from the militaristic lifestyle in pursuit of freelance mercenary work. Briefly partnering with Fawn during her smuggling stint, he changed his surname to match hers after realizing the dangers of their work.

Currently, he continues mercenary contracts and other mysterious pursuits at sea. Often out on some daring adventure, the ego of the Reviers children is the author of various fictional adventure fantasies and various other creative works.

Alexander Marogos
The grizzled 7 operative's and the vivacious corsair's meeting was inevitable given the abundance of mutual connections they both shared. Initially meeting each other during Fawn's retribution for her crimes at sea, they frequently worked together during missions for the 177th, SCA and SI:7, though fawn began to find herself in frequent company of the agent and - while it was something that gradually developed, given her stubbornness - he became one of the few people she harbored a true admiration for. However, distance often hindered them from establishing a true connection with one another.

It wasn't until a fateful night during year 37 L.C.'s Tournament of Ages that the two soldiers met and had a moment of reprieve, where a friendly conversation quickly took an amorous nature. The two found themselves never straying far from the other's side during the week of the tournament, and that blossoming courtship effortlessly turned into a relationship that's truly grounded the once-capricious corsair.

During the first few months of their relationship, Alexander was granted Ravenvalley - a plot of town land in Duskwood. It wasn't long until Fawn moved in to live alongside the new viscount, and ever since, they've flirted with the idea of beginning a solid life together. However, their involvement with the investigation into Lord Solomon Moore as well as the campaign against the Long Shadow has since wedged an abundance of obstacles in their relationship. With Fawn's thirst to learn more about what they face and Alexander's growing distrust of those surrounding them, they've only found solace within the presence of one another.

Alexander always had a way of calming her usually chaotic manner, and he frequently keeps her from caving into her habitual flightiness -- which was a leading reason that led her to his side. As he's one of the few people who are able to see the unmasked side of her character, Fawn finds herself returning to the true roots of her personality when in his company. With him, her kind smiles are not only genuine, but full of warmth.

An'lyen Rosefeather
They say that a childhood friendship never quite strays, and for this pirating duo, that saying is inexplicably true. As youngling miscreants, Fawn often protected the half-elf from racist civilians in the slums of Boralus by utilizing the threat of her noble name; from first meeting, the two were inseparable. The two were close friends through adolescence, but once Fawn packed up and moved to the Alliance Capital, the strings of their friendship broke.

Over a decade later, the two reunited briefly in the ranks of The Citrine Eagle, but Fawn’s heavily-invested work in smuggling caused their reunion to be brief. However, the two found themselves in The League of Lordaeron together, where they worked alongside each other once more. Two privateers that are forces to be reckoned with, both corsairs are known for their chaotic mannerisms and reckless actions. After An’lyen’s proposal for Fawn to become the first mate of The Archon, the amity between the two has grown closer than ever. Fawn considers her relationship with the half-elf akin to that of a sister she never had, and will often fall back into old habits of protecting her - despite An’lyen’s more than capable skill in combat.

Sylvia Ashwood
The Viscountess of Ashwood and the corsair met underneath the ranks of The League of Lordaeron, and while it seems as if they'd be unlikely friends, they quickly found companionship within each other's company. With an array of quick quips and Fawn seeing the other as a wise source of knowledge, Fawn harbored a fascination with Sylvia's skill and, in return, Sylvia found Fawn's company in the League to be lively and full of energy.

WIth their blossoming friendship, Sylvia invited Fawn to accompany her and a few others to venture to the viscountess' lands of Ashwood, where they spent a weekend of reprieve during the midst of a blooming war in Argus. There, the two established a firm friendship, which grew further during the Tournament of the same year.

However, their friendship faltered with Fawn's resignation from the League of Lordaeron. Fawn's involvement with the campaign against the Long Shadow as well as the vast distance set between them caused the two to grow apart, though Fawn still considered Sylvia to be one of the few she truly trusted.

Their friendship was rebuilt upon the turn of the new year, where Fawn sought the viscountess' company in order to bring a semblance of balance to her life. Fawn values Sylvia's advice given the other's wisdom and rationality, though they both share a fair amount of similar traits, despite the differences their professions may suggest.

Karkand Porter
Initially, the two fell upon one another after joining The Citrine Eagle around the same time. However, they’d grow close through allegiances with both The Shadowtalon Company and 7. Within the Eagles, the ranger and the corsair rarely left each other’s side, which only led them to work together once Fawn introduced him to her smuggling endeavors.

Through this, Karkand brought her work through a connection of his own, but this work quickly went south when they were at sea. Enduring an unfortunate turn of events and practically sitting on the edge of death together, Fawn harbors a great admiration for the ranger as - without his aid - she would be a corpse at the bottom of the sea alongside the rest of The Phantom’s crew.

As one of the few people who can still see Fawn for what she used to be, rather than what she’s turned into, Fawn considers Karkand one of her closest companions.

Caddegan Lynch
There was a myriad of connections that Fawn established during her work under the guise of The Foxtail Trade, though none of them made such an impact as well as one Caddegan Lynch had. As frequent smuggling partners, Caddegan was one of the primary facets that brought her further into the depths of the shadier aspect of society.

Fawn considers him as more of a sibling figure than anything else, despite the incessant, odd comments that spill from the other’s mouth. Even though Fawn’s ventured away from the smuggling era of her life, they found a brief camaraderie underneath the ranks of the League of Lordaeron, but have since departed.

Dahlia Tangiers
The two Tirasians met with their similar heritage being a mutual root of their friendship, though consistent conversations and Dahlia’s honeyed words lured Fawn into her path. Pursuing one another on Dahlia’s yearning for adventure and Fawn’s desire for warmth, the two began an affectionate relationship that grew kind; Fawn promised adventure, spontaneity, and to engulf Dahlia into the whirlwind of her life.

However, despite any strong feelings, Fawn vanished - a habit she fell into when things grew too serious for comfort. The two inevitably fell back into being strangers for months, though fate brought them to reunite under the League of Lordaeron banner, where Dahlia captained.

The two briefly reconciled, yet things turned sour after Fawn’s refusal to continue what they had before. After some time, they met once again and mended most of their hard feelings.

Johnathan Krenind
Having met during her time in Ravenwood, the two quickly hit it off. Her thirst for adventure lead many attempts of her dragging him along during campaigns, and the two share fond memories of gnome-throwing and running from boulders. They'd often be found standing alongside a lamppost in the Cathedral Square, idle and enjoying the silence between them. While Krenind's whereabouts are currently unknown to Fawn, she continues to consider him a close friend.

Robin Yardley
One of Fawn's closest friends, he was one of the first to befriend her during her time in The Ravenwood Company – though Robin was just one of those types who could befriend even the most chaotically evil people. Foxy-Paw holds a clear fondness for Robin and his feathered companions (and mysterious talking stove contraption).

Harrison Barlow & Rigardo Stanford
The outlaw duo, Fawn holds a strong fondness for them both in her heart. Knowing that she can come to them for a laugh and a good time, she finds herself doing so quite often – though recently, the trio has had difficulties reuniting.

Ciro
During Fawn's travels at sea, her crew came across a variety of whimsicalities. Sea witches, curses unheard of before, and undocumented exotic creatures – it was only natural that one would join Fawn's company. Every pirate needed an avian companion and Fawn's came in the form of a crimson raven that perched on the crow's nest of The Phantom's Hearth and never left.

The raven's obstinance was reminiscent of Fawn's own, and once introduced, the avian creature was never far from her sight. Initially, the only sign of its peculiarity was the color of its feathers: a sharp crimson hue. However, as years passed, the raven grew to rival the size of a gryphon – which only led Fawn to search for a gryphon rider to train both her and the bird how to fly.

Presently, the raven still falls into old habits. Even though its size has caused its ability to blend in to become nonexistent, it never strays far from her location.

Foxy-Paw
Found by Fawn in the depths of The Storm Peaks, Foxy-Paw was an abandoned fox kit that came into Fawn's company when she first began adventuring work with The Ravenwood Company. As a result, the already confident fox kit found himself showered with attention and grew to be one of the several animal mascots for the adventuring company. Rarely leaving the corsair's side, Foxy-Paw attended every adventuring endeavor the company endured, but found himself to travel less once Fawn resigned from its leadership.

When she left her former life in favor of running to the sea, Fawn left the kit in the companionship of a friend, Holiday Wyndam. Despite the change of scenery, the fox has grown to still be just as confident and prideful as he was before.

Vali'sir
= Gallery = Current Appearance: = Trivial Information =


 * Her common voice reference is Anna Henrietta from The Witcher. The foreign accent carries an underlying tone of a Tirassi drawl, yet the foreign lilt is only amplified by years of coercing her accent to stand out. While strange, one is more likely to stand out and be memorable in business with some sort of idiosyncratic quirk.
 * Musical influences: Paint it Black composed by Ramin Djawadi and Flesh and Bone by Black Math.
 * Fawn suffers from a heavily concealed depression and plaguing anxiety that she masks by practicing stoicism and other methods. Despite this, there are moments where these ailments tend to slip through the cracks of her resolute demeanor. Both are stubbornly untreated.