Personal D20 RP-PVP System

This page is merely here to help supply a friend of the author with a fairly simple D20 system to ease him into the world of table-top RP-PVP. However, if you stumble across this page and enjoy its design, you are absolutely free to use it and adapt it to your own liking.

Good luck, have fun, and welcome to the Roleplaying community!

Introduction
D20 is a roleplaying tool that employs the usage of the D20 to handle combat encounters by way of rolling. There are many different D20 and D10 systems that vary, depending on how their respective group members feel comfortable playing, thus there is technically no official, "set-in-stone" system for handling your Roleplay encounters. Many groups will take a standard, simple format of D20 (an example being my own system), and tweak various aspects to better fit the synergy and interests of their own group members. This guide will hopefully help those who are new to RP-PVP rolling to better understand the basics of D20 systems by first being introduced to a simple, "easy-to-swallow-tablet" set of rules.

Character Dossier
The character dossier is essentially a reference sheet for your character. Not only does this template document the information needed to properly roll and fight for your character - such as your offensive and defensive stats, but also the factors beneficial to character development - such as height, weight, fears, health conditions, etc.

Roleplaying Information
The first portion of your character dossier, (the portion that displays the Roleplay elements of your character), will usually look something like this:

The traits listed in the first section of your dossier are fairly self-explanatory, and are primarily in place to help you and your party members gain a better understanding of how your character looks, as well as how they will function as an ally throughout your combat adventures. You are in no way required to list any of these character traits within your dossier, it is encouraged by most people, especially in regards to what your characters' strengths, weaknesses, and natural fears may be. A health condition, whether it be physical or mental, can have a monumental impact on how your character will contribute to your righteous - or dastardly - cause.

I also encourage those who are composing their dossier to list their characters' affiliations. These can be with guilds, gangs, clubs, people, factions, cities, and just about any other sort of organization of individuals driven towards some sort of purpose. In the case of games like World of Warcraft, your character pledging their allegiance to one faction can greatly change how they will approach and engage in interactions with enemies.

Example: Red does not like Blue, and Blue does not like red.