Conjured Heat

Conjured Heat is a spell that summons a mobile source of heat. It was developed by Toberton Knotrum and Zanbor Emerson during their time in the First Regiment. It proved to be particularly popular spell during the War for Dalaran in Northrend.

Overview
The conjured heat spell was designed with marching troops through cold places in mind, because of that it was designed to be mobile and to have a good sized area of effect. The spell also produces very little light and is not recommended for that purpose. The most common shape of the conjured heat is a simple orb, though many shapes can be formed it is not really pratical to choose any other. The spell is constantly generating heat and expelling outwards for the benefit of those around it and therefore takes an expirenced mage to cast as apprentices and novices could tire out very easily. Conjured Heat is an advanced level spell in the conjuration school of magic.

Casting the Spell
There are no components for this spell. The spell produces heat by absorbing and collecting bits of mana from the surrounding area, and moving it super fast. Once the mana reaches the desired temprature, it is expelled from the orb safely to heat the surrounding area. It is important to practice the spell before use as unsafely releasing the super-heated mana can cause severed burns. Once the spell is cast the conjured heat orb will follow the caster and produce heat, at the caster's prefered temperature, for the caster's desired area of effect. The area of effect and temperature can be changed at any time.