The Assembly of Three Hammers | |
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Leaders |
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First Speaker of the Assembly |
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The Forge Cabinet |
The First Shield:
The Master of War:
The Keeper of Law:
The Stone Envoy:
The Royal Treasurer The First Foreman:
The Lord of Mystics:
The Royal Victualler:
The Inspector General
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Constitutional Documents |
The Assembly of Three Hammers is the ruling body of the federal union of nations under the leadership of the executive Council of Three Hammers — The Kingdom of Ironforge, the Empire of Thaurissan, the High Thanedom of Aerie Peak, and the Kingdom of Frosthold. Bound by the tenuous regency of the would-be Emperor-King Dagran Thaurissan II, the Council has charged the Unified Dwarven Senate as the combined legislature that oversees the affairs of all of Khaz Modan.
( For additional information: the Assembly of Three Hammers Discord — [LINK] )
(Updated February 4th, 2024)
Member States[]
- The Kingdom of Frosthold
Territories of the Dwarven Realm[]
Clan Bronzebeard[]
Kingdom of Ironforge[]
Clan Wildhammer[]
Aerie Peak[]
- The Highlands
Clan Dark Iron[]
Empire of Thaurissan (Shadowforge)[]
Colonial Territories[]
- Baraz Modan
- Bael Modan (Southern Barrens)
The Frostborn[]
Function of Seats[]
The Forge Cabinet[]
The executive cabinet of Khaz Modan.
The Forge Cabinet is comprised of the federal ministers and likewise serves as Dwarven Federation's executive cabinet. Elected internally by the body of the Unified Dwarven Senate every six months, only verified members of the Senate are eligible to seek out and hold these supreme seats of power.
Thanes[]
The landed nobility of Khaz Modan.
Thanes reign as leaders of their respective clans and peoples, and it is only the strongest, most powerful, and landed among them that are poised to dominate dwarven political society. Thanes are entitled to their seats within the Senate by noble birthright and by proclamation from the Council of Three Hammers. The only way that a Thane may lose their seat is by death, abdication, or criminal conviction.
National / District Senators[]
The provincial and municipal leaders of Khaz Modan, elected by the masses.
Senators are most often commoners who have been thrust into power by the will of the constituents in their districts or provinces. But as one enters the arena of cut-throat politics under the mountain, they will soon find that this power is corruptible... and those with the most of it seem to be able to move mountains, indeed. As you assume your political mandate, what sort of leader will you be? One of benevolence, to be loved and admired? Or one of strength, to feared and respected?
Military Senators[]
Senators honored for distinguished military service.
Military Senators are often generals and ranking officers of the dwarven military who are granted honorary seats within the Assembly due to distinguished military service. If anyone has authority on military policy, it is these brave men and women who lay down their lives to defend the peoples of the dwarven realm.
The Forge Cabinet (Federal Ministries)[]
The Iron Chancellery[]
— The Executive Presidency of the Assembly of Three Hammers —
THE IRON CHANCELLOR
The Iron Chancellor serves as the chief executive of the Dwarven Federation. Appointed directly by the Council of Three Hammers, he serves as chair of the Forge Cabinet and as a final arbiter on the passage of legislation. He is authorised to veto legislation, issue pardons, and countermand executive actions by the Federal Ministers. Reappointed each year by the Council, the Iron Chancellor also gives a regular address to the Unified Dwarven Senate — the State of the Assembly — in which he lays out the health of the federal union and proposes actions to improve its standing.
The Office of Senate Affairs[]
— The Presiding Officers and Archives of the Unified Dwarven Senate —
FIRST SPEAKER OF THE ASSEMBLY
The Office of Senate Affairs, administered by the First Speaker of the Assembly, stands at the core of the Assembly, providing oversight for the conduct of the Unified Dwarven Senate in its regular sessions, as well as responsibility for maintaining the Senate Archives, in which all laws and resolutions of the Assembly are stored. The first constitutional office created under the Assembly of Three Hammers, this office is a tremendous honour to all who hold it.
FIRST SHIELD OF THE ASSEMBLY
Established following the infamous Stoneshield Coup against the Assembly, the First Shield serves as the deputy and counterbalance to the First Speaker of the Assembly. It is they who assists the First Speaker in agenda-setting, meeting logistics, and, in times of absence, fulfills the First Speaker's duties to ensure a smooth transition of the senate's affairs.
The Ministry of War[]
— The Defense Ministry of Khaz Modan —
THE MASTER OF WAR
The Ministry of War, led by the Warmaster himself, oversees the combined military powers of Khaz Modan. Units from all of the Dwarven Realms unite and work together close cooperation in order to ensure the safety and security of our lands and our people. When the might of Khaz Modan is challenged, it falls to the Master of War and his staff to mobilize a swift and all-encompassing defense of the realm against her many foes.
The Ministry of Justice[]
— The Justice Ministry and Legal Officers of Khaz Modan —
THE MASTER OF WAR
The Ministry of Justice has a twofold responsibility: both to investigate and prosecute crimes and to ensure that criminals are punished for their wrongdoing. The Keeper of Law serves as the chief legal officer of the Assembly, an Attorney-General to the Council of Three Hammers, and has primary responsibility for the enforcement of Federal Law. The Dwarven Security Service answers to this Ministry, as well as the Bureau of Prisons.
The Ministry of Foreign Affairs[]
— The Foreign Ministry and Diplomatic Service of Khaz Modan —
THE STONE ENVOY
The handsome face of Khaz Modan to the international arena, the Stone Envoy and his dilligent staff of Ministry of Foreign Affairs are responsible for representing the Dwarven Realms in their best and brightest light. As it is said, "the pen is mightier than the sword," , and likewise, it is the Foreign Ministry that is charged with the realm's foreign policy and relations, diplomacy, as well as support for dwarven citizens living abroad. With an army of ambassadors, envoys, and foreign officers at the Ministry's disposal, the interests of Khaz Modan in matters of global affairs are secured and advanced at every opportunity.
The Royal Treasury[]
— The Foreign Ministry and Diplomatic Service of Khaz Modan —
THE ROYAL TREASURER
The Royal Treasury, under the administration of the Royal Treasurer, is responsible for the fiscal and monetary affairs of the Dwarven Federation, and for the promotion of business both within the Assembly and with its international partners. The Royal Treasurer's importance cannot be overstated. Matters of money are contentious, especially for Dwarven folk, and so being able to be a keeper of the purse, a collector of funds, and an advocate for Dwarven business is a challenging remit.
The Ministry of Internal Affairs[]
— The Interior Ministry of Khaz Modan —
THE FIRST FOREMAN
A nation so rich in natural resources and industrial heritage—boasting modern marvels of engineering such as the Thandol Span and the Stonewrought Dam—requires a dedicated officer to oversee them. From mines to parks, from railways to seas, to the mail service and the fire brigades, the First Foreman holds great responsibility over the bountiful interior of continental Khaz Modan. The worker, too, may rely on the First Foreman as a formidable ally, for it is he who is concerned with their well-being; the standards of their labor, and the dignity they are owed in kind. The Mountaineers support this work and conduct policing activities in the most rural of regions, consistent with the First Foreman's concern for the wilds and our natural resources.
The Ministry of Mystic Arts[]
— The Ministry of Magic of Khaz Modan —
THE LORD OF MYSTICS
In a world as rich in magic as Azeroth, and with so many divergent magical traditions across all dwarfkind, a comprehensive Ministry of the Mystic Arts must contend not only with arcane magic, but with warlockry, shadowcasting, and shamanism of many kinds — not to mention more dangerous, hostile magics coming from afar. Principal advisor to the Council and to the Senate on all things mana-fic, the Lord of Mystics bears both a highly technical and a politically sensitive responsibility to the realm.
The Ministry of Heritage and Education[]
— The Cultural and Education Ministry of Khaz Modan —
THE ROYAL VICTUALLER
The Ministry of Heritage and Education, guided by the meticulous eye and the lofty standards of the Royal Victualler, serves the dual purposes as overseers of both the educational and cultural affairs of Khaz Modan. Along with the administration of realm's public museums, schools, and universities, they are charged with the regulation of the continent's ale production, as well as the time-honored cultural festivals of the dwarven peoples. It is they who guide the curation of dwarven artifacts, and all banquets, tournaments, and festivities of a noble nature are supervised by them.
The Ministry of Health and Public Welfare[]
— The Ministry of Health and Social Programmes of Khaz Modan —
THE INSPECTOR GENERAL
The Inspector General leads the Ministry of Health and Public Welfare, and administers the public health and social programs within the realm of Khaz Modan. It is they who are charged with the health and welfare of the Khaz Modan's citizens and (in tandem with a panel of experts, as well as other Ministers) ensures high-quality health and social programs and facilities for the benefit of the realm
Foreign Relations[]
The Grand Alliance[]
- Pandaria
- Darnassus
- The Exodar
Neutral Nations[]
- The Mageocracy of Dalaran