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Note: This page refers specifically to the feudal fiefdom situated on the Greyhallow Peninsula. For information on the geography of the peninsula itself, see here.

Duchy of Greyhallow


Greyhallow Duchy Heraldry.png
Coat of Arms

"True su unsye Vatyr"
("Loyal to our Fathers")

Dyr Hymn vyn dyr Rostkammyr
(The Song of the Rustridgi)

The fields of Greyhallow, masked by the ever-present fog that covers the peninsula.
Cities and Towns



Major Settlements


Minor Settlements




561 000

  • Density

155 per square mile





Ethnic group(s)

Ironwolf Dwarves High Elves




Church of the Holy Light (≈68%)
Rostkammyr Paganism (≈32%)
Cult of Belore (<1%)



Hereditary Monarchy

Hochgravyn (Duchess)

IconSmall Human Female Rustridgi.gif Anastyra Grauravyn

  • Heir

IconSmall Human Male Rustridgi.gif Gaegyr Grauravyn

  • High Steward

IconSmall Human Male Rustridgi.gif Haryr Ravsteyr





4 500 square miles

  • Land

4 000 square miles

  • Water

500 square miles



Stormwind Coinage

  • Gold Sovereigns
  • Silver Groats
  • Copper Pennies



  • Grain



  • Iron
  • Silver
  • Tin
  • Cobalt


  • Ironwood

Furs and Leather

  • Wolf Pelts
  • Bear Pelts
  • Cow Hide
  • Wool


  • Beer
  • Vodka













Grand Alliance

  • Kingdom of Stormwind



<font="5px">This article is part of a series on
The Rostkammyr
Cross of Vannesyr.png

Lands, Castles and Cities

Principality of Rostkamm · County of Rustridge · Duchy of Greyhallow · Duchy of Morundwald · Kingdom of Varland · Mactírainn · Ravynstadt · Talonstadt · Kingdom of Varland · Greyhallow Peninsula

Organizations and Religions

Greyhallow Demi-Brigade · Greyhallow Fleet · Greyhallow Provincial Guard · Rostkammyr Military · Furstgard · Furstrat · Baurrat · Magi Orders of Rostkamm · Ranger Orders of Rostkamm · Rostkammyr Paganism · Diocese of Greyhallow · Rostung

Nobility and Peerage

Rostkammyr Peerage · House of Smith · Ironwolf Clan · Noble Houses of Rostkamm

Banners and Heraldry

Rostkammyr Heraldry · Cross of Vannesyr

Notable Events

Battle of Rusuzarg's Landing · Rostkammyr Rebellion

See also, Rostkammyr (Language), Rostkammyr Calendar, Currency of Rostkamm, Heeryndeltyr
Skhmydyr vyn Blut, Skhmydyr vyn Gott, Skhmydyr vyn Vannesyr

–The refrain of the Hymn vyn Rostkamm, the anthem of the Duchy of Greyhallow.

Situated on the peninsula of the same name that forms the southern arm of the Bay of Stormwind, the Duchy of Greyhallow, also know as the Duchy of Grauhelygen or simply Greyhallow, is a large feudal province formed of the Counties of Ravynwald, Forstshire[1], Ostyrsteyn, Sudyrmoor, Grausteyn, Nordfryst and Westyrshire Formerly part of the Principality of Rostkamm and the Kingdom of Rostkamm before it, Greyhallow is currently ruled by the House of Grauravyn, who serve as the Dukes of the Duchy, the Counts of Ravynwald and the Doges of Ravynstadt.

Greyhallow also raises a large number of men-at-arms and sailors for the Kingdom of Stormwind. Organised into the Greyhallow Brigade and the Greyhallow Fleet respectively, these forces are contributed to the Stormwind Army and Royal Navy and are commanded by the nobility of the Duchy.


Early History: Colonisation of Greyhallow

The Grey Rebellion

Later Colonisation

The Gurubashi Invasion

Rebuilding Era

Arathorian Rule

Stormwind Rule: The Principality of Rostkamm

The Rostkammyr Rebellion

Orcish Invasion: The Great Wars


The Third War and Beyond









County of Ravynwald

The Coat of Arms of the House of Grauravyn, the rulers of Ravynwald. (Made by Vannesira)

Capital: Ravynstadt

Ruler: Duchess Anastyra Grauravyn

Ruling House: House of Grauravyn

Area/Size: 425 square miles

Located in the center of the Greyhallow island, the County of Ravynwald, which translates to "Raven Wood" or "Raven Forest", is the heartland of the Duchy, containing the capital city of Ravynstadt along with a large number of the Duchy's agricultural land.

Although called a "forest", the Ravynwald is much smaller than the rest of Greyhallow's forests, covering barely half of the County. The forest was much larger centuries ago, although much of it has since been cut down to make way for towns and villages. The surviving area of forest is mostly located on the north-western edges of the County, close to the Nordfryst Mountains and the Skhweynwald of Westyrshire.

The people of Ravynwald, know as "Ravynlanders", are mainly descended from the Vannesyppyr clan of Varland and will generally have the look of most Rustridgi, very pale skin, grey/blue eyes and black hair.


A Map of the County of Ravynwald from 625 K.C, showing the main fiefs, villages and towns, along with parts of adjoining counties. (Made by Vannesira)



The Coat of Arms of the town of Vannes. (Made by Vannesira)

Commonly simplified as "Vannes", Vannesgrad is the County's largest town and is ruled by the House vyn Vannes, a cadet house of the House of Grauravyn. Located on the mouth of the Ostyrstromm river, Vannes is positioned to make full use of both the tolls for ships entering the river and the tolls of those who want to cross, as it controls the only bridge across the river to exist in the county. The town is named after Furstyn Vannesyra the First, its name also translating to "Wing Town".

The town's coat of arms is the same as those of the House vyn Vannes, which is a deviation of the bastardised arms of House Grauravyn, displaying a blue bridge upon grey and the motto "Castellans of Honor".

A Map of Vannesgrad from the year 625 K.C (Made by Vannesira)


  • Ostyrmund Harbour - Translated as "Eastern Mouth Harbour" in Common, Ostyrmund Harbour is, as its name suggests, is Vannesgrad's main harbour. Located in a deep pool formed by the Ostyrstromm River as it meets the sea, Ostyrmund Harbour is the primary anchorage for ships sailing up river or transferring goods to smaller river-craft.
  • Wellelykht Quarter -
    • Wellelykht Chapel -
  • Kreusung Square -
  • Fishmonger's Ward -
  • Vanneshayn -
  • Vannesberg -


  • Old Gate -
  • Moor Gate -


  • Nordmoor Road -
  • Hallowed Road -
  • Wellelykht Street -
  • Castle Street -
  • God's Street -


The Coat of Arms of the town of Nordmoor. (Made by Vannesira)

Located in the Nordmoor or "North Marsh", a large expanse of marshes on the eastern side of the Ostyrstromm River, Nordmoor is the least wealthy and least defended of the county's towns due to its location, which doesn't provide the large expanses of farmland or trading routes like Vannes and Sudyrkreusung. Ruled by the House of Nordtyde, Nordmoor's economy is mostly centred around fishing and hunting in the marshes, although some of the northern areas of the town's viscounty have productive coal mines.

Nordmoor uses the same coat of arms as the House of Nordtyde, which itself is a deviation of the symbol of the Kathsyppe, displaying a grey kraken on a blue field and the motto "The Northern Tide".


The Coat of Arms of the town of Sudyrkreusung. (Made by Vannesira)

Translating to "Southern Crossing" in the Common tongue, Sudyrkreusung is located on the southern shores of the Helygen Bay. The settlement has risen to importance due to its position, controlling the only access between the the County of Sudyrmoor and the south-eastern reaches of Ravynwald via the Hallowed Road. This chokepoint is caused by the shape of the Helygen Bay, which curves sharply south to meet the northern reaches of the Grausteyn Mountains, creating a barrier between the south-eastern and western areas of Ravynwald. The chokepoint also plays a major role in the defence of the county, with the militia battalions of the town's viscounty being able to withdraw to the defensive towers of the bridge, blocking off anything from small attacks such as raids by the trolls tribes of Sudyrmoor to large attacks by renegade orc fleets or human pirates.

Sudyrkreusung is ruled by the House of Krahbrukhe or "Crow Bridge", a cadet house of the houses of Bloodthorn and Krahyn. The town uses its ruler's coat of arms, displaying a blood red raven upon a brown background and the words "Steadfast in Our Duty".

The fields of the Viscounty of Sudyrkreusung, viewed just south of the town itself.



The Coat of Arms of the House of Ravstyer, the rulers of Ravynfeld. (Made by Vannesira)

Located directly north of Ravynstadt, Ravynfeld, which translates to Ravenfield, and its accompanying barony are ruled by the House of Ravstyer. The village owes much of its prosperity to its location on the crossroads where the Eys Road meets the Hallowed Road, with all traffic from Ravynstadt to Nordfryst and between the north-eastern parts of the island and Ravynstadt passing through the village.

The House of Ravstyer, or "Ravenbull" was founded at the end of the Grey Rebellion by Sir Haurund "the Black" Forge, a bastard of the Forsts and Ravyns who became a Knight and latter General in service to the Grauravyns. After gaining the Barony of Ravynfeld as a reward for his loyalty, Haurund took the last name "Ravstyer" as a reference to his name and heritage (Haurund means "Horn" in Rostkammyr) and a coat of arms bearing a grey bull (which is both a reference to his name and the Forst arms) with black wings (for the raven of House Ravyn) on green (for House Forst). The motto "The Black Bull" refers to Haurund's moniker and name.


The Coat of Arms of the House of Icethorn, the rulers of Eysweg. (Made by Vannesira)

Meaning "Ice Pass" in Common, Eysweg is located at the mouth of the pass between the County of Nordfryst and the Ravynwald. One of the few baronies and villages not to be ruled from the County, Eysweg is ruled by the House of Icethorn, who make their home deeper in the mountains in Eyshalten.

Being located on the main pass into Nordfryst and thus the Eys Road, Eysweg owes much of its economy to travellers to Nordfryst, much like Ravynfeld does. The village is also much more heavily fortified than many other villages in the County, with a set of defensive towers and a wall blocking off the pass, along with a small keep.

The Coat of Arms of the village is the same as the arms of House Icethorn, displaying a grey and blue rose upon white and the motto "The Winter Rose".


The Coat of Arms of the House of Skhweynhuten, the rulers of Westyrweg. (Made by Vannesira)

Much like Eysweg, Westyrweg is a village in one of the passes out of the County. Named for its location on the pass to Westyrshire, Westyrweg or "West Pass" and its accompanying barony is ruled by the House of Skhweynhuten. Like all other border villages of Greyhallow, Westyrweg maintains a group of defences consisting of a defensive wall, towers and small keep known as "Skhweynhutenberg".

The ruling family of Westyrweg, House Skhweynhuten or (Boarguard) is one of the oldest families of Ravynwald. Formed soon after the settlement of the County, the Skhweynhutens are a cadet house of the Houses vyn Kralle and Grauravyn. The coat of arms of the village and noble House displays a brown boar on blue and the motto "Guardians of the West", which refers to the House's role of protecting the western pass of the County.







Dwarven Holds

Ravval Hold

Meaning "Ravenwolf Hold" in Rostkammyr, Ravval Hold is home to the Ravenwolf Clan of dwarves and is located to the south-west of Ravynstadt.

Meerval Hold

Meaning "Seawolf Hold" in Rostkammyr, Meerval Hold is home to the Seawolf Clan of dwarves and is located just south of Sudyrkreusung.


Like all the counties of Greyhallow, Ravynwald is defended by a force of the Stormwind Army and its militia battalions.

18th Regiment, Ravynwald County Reserve

A regiment of the Stormwind Army that is raised from the County, the 18th Regiment is led by Marshal Gagyr Grauravyn and is committed to the defence of the County.

Vannesshire Militia Battalions

Consisting of three battalions of militiamen raised from the Viscounty of Vannesshire and its vassals, the Vannesshire Militia Battalions make up a major part of the County's defence, with at least one of them on duty at all times. They are based at the castle of Vannesberg.

Nordmoor Militia Battalions

Also consisting of three militia battalions, the Nordmoor Militia Battalions are raised from the Viscounty of Nordmoor and its vassals and are slightly less well equipped than the Sudyrkreusung or Vannesshire battalions. Unlike the other groups, the Nordmoor Battalions do not defend their home town and are instead withdrawn at any sign of invasion to defend the Nordmoor Dyke on the western side of the Ostyrstromm river.

Sudyrkreusung Militia Battalions

Raised from the Viscounty of Sudyrkreusung and its vassals, the Sudyrkreusung Milita Battalions consist of three battalions like their fellows, which are assigned to defend the bridge at their home town as a defence from raids and attacks that land on the south-western parts of Ravynwald.

Ravynstadt City Guard

An auxiliary Guard regiment raised to defend the City of Ravynstadt, the Ravynstadt City Guard serves as the main defence and law enforcement unit of the city. The regiment consists of 1800 full time guardsmen, along with a number of militia battalions that form the Ravynstadt City Watch.

Ravynwald Chapter of the Order of the Anvil

Formed from the County's members of the Order of the Anvil, the Ravynwald Chapter of the Order is made up of approximately 1200 knights and squires, although half of these men serve in either the Ravynstadt City Guard or 18th Regiment.

Landmarks and Fortifications

Nordmoor Dyke

A long dyke that runs the full length of the western side of the Ostyrsteyn river, from the Nordfryst Mountains to Vannesgrad, the Nordmoor Dyke began as a earthen embankment that was constructed in the early settlement of Greyhallow, later upgraded with a palisade in c.1000 P.C and finally replaced by a stone wall in c.50 K.C. The embankment is used as a defence line from attacks in the north-eastern area of Ravynwald, with such attacks being forced to pass through the Nordmoor, cross the Ostyrsteyn river and fight past the dyke before entering the less defensible fields to the north-west of Vannesgrad. The dyke also has multiple arches in it where the canals and streams that run down from the Nordfryst mountains and through the fields of Vannesshire are able to flow into the Ostyrsteyn river.

Vannesyra's Bridge

Connecting the two halves of Vannesgrad and the Nordmoor to the rest of the County, Vannesyra's Bridge, like the rest of Vannes, is named after Furstyn Vannesyra the First. The bridge, along with Vannesberg, the town's keep, was the first part of the town to have been constructed and is the only way to cross the river in the County. The design of the bridge is like the majority of Rostkammyr stone structures, including a number of stone buttresses, arches and ramparts, with the centre of the bridge being able to lift and allow large ships to access the river.

Legend has it that the bridge was constructed by Furstyn Vannesyra the First, who used her mastery of geomancy to form a bridge from the rocks around her so she could cross the river. In the unlikely case the legend is true, the current bridge must be a rebuilt version of the original, as it shows no signs of major magical creation other than the standard stone-working of the Rostkammyr.

Sudyrkreusung Bridge

Located in Sudyrkreusung, the Sudyrkreusung Bridge is the connection between the southern areas of the island and the rest of Greyhallow. Heavily fortified, the bridge is used as a defence point and forms a major part of the town's economy due to the tolls extracted from people crossing.

Vannesgrab Tower

The headquarters of the Skhatenkreys, a sub-order of the Order of the Grey Eye, Vannesgrab Tower is a dark, stone spire located to the south-west of Vannesgrad. Carved into the shape of a group of ravens, Vannesgrab is rarely visited by the surrounding populace and unlike many of the other keeps of the County, does not have an accompanying village or hamlet.

Ravynskhmyd Keep

Located on the Amboss Headland, Ravynskhymd Keep, or "Ravensmith Keep", is the headquarters of the Ravynwald Chapter of the Order of the Anvil. An imposing fortress, Ravynskhmyd Keep is supplied by the surrounding village and Barony of Ambosshalten, which is one of the few non-hereditary baronies in the County.


The central castle of Vannesgrad, Vannesberg is located on the western side of the Ostyrstromm river and is surrounded by a moat. The first part (along with Vannesyra's Bridge) of Vannesgrad to be built, Vannesberg was originally conceived as a fortification to defend the bridge and was also used for some time as a country home for the House of Grauravyn.

The keep was later abandoned for use as a country house due to the increasing size and population of the town that would become Vannesgrad. Lying unused for years, Vannesberg and its lands were later given to its bastard-born Castellan, a man fittingly named Sir Aedmar dyr Kastelyr (the Castellan), who took the last name "vyn Vannes" (of Vannes/of Wing) after his new seat, forming the House vyn Vannes.

County of Ostyrsteyn

The Coat of Arms of the House of Blutfaltyr, the rulers of Ostyrsteyn. (Made by Vannesira)

Capital: Oststadt

Ruler: Count Stolyr Blutfaltyr

Ruling House: House of Blutfaltyr

Area/Size: 425 square miles

Translating to "Eastern Stone" in Common, the County of Ostyrsteyn is located on the eastern side of Greyhallow. Ostyrsteyn is the only part of the County to be effected by the rust-like colouration that affects Rustridge, with the plants and rivers of the county being an orange-red colour instead of green or blue.

The Ostyrsteyn Mountains are some of the richest in Greyhallow, being full of ores such as iron, lead and bloodstone along with large amounts of coal and gemstones such as rubies, garnets and black diamonds. These minerals are torn from the ground and sent to the County's capital of Oststadt, where they are used to forge steel and other metals or are sent on down river to provide fuel for the other cities of the Duchy.

Aside from the riches of the mountains, Ostyrsteyn is a grim place. Barely any trees grow in the harsh mountains, which like the rest of the island are prone to large amounts of fog and mist, although they are shrouded in dense black fog, unlike the lighter mist of the other parts of Greyhallow. This fog is not helped by the number of mines and foundries of the County, which spew out black smoke that mixes with the fog to make it even worse than normal. Even the vales and valleys of the mountains are hostile, with the marshes and pine forests common to the Nordfryst, Grausteyn and Rustridge Mountains having been replaced by large bogs of black peat and other rotting material.

The animals of Ostyrsteyn are no better than it's climate, with the most common animal being a breed of large vampire bats know as "Rauchgaegyr" or "Smoke-hunters". Other animals common to the mountains include black cave bears, wolves and snap dragons, while below ground mine spiders and the kobolds of the Coalwax clan make their homes.

Men and women of Ostyrsteyn, know as "Ostyrlanders" (Eastern Landers) in Greyhallow are one of the shorter types of Rustridgi/Helygenyr, being around 5'2"-5'6". Ostyrmen are typically descended from the Anastsyppyr and Elsyppyr clans and typically have dark red eyes and coal black hair, along with the pale skin of most Rustridgi.


A Map of the County of Ostyrsteyn from 625 K.C, showing the main fiefs, villages and towns, along with parts of adjoining counties. (Made by Vannesira)



Dwarven Holds


Landmarks and Fortifications

County of Forstshire

The Coat of Arms of the House of Forst, the rulers of Forstshire. (Made by Vannesira)

Capital: Forst

Ruler: Count Valan vyn Forst

Ruling House: House of Forst

Area/Size: 525 square miles

Located in between the Counties of Ravynwald and Ostyrsteyn, the County of Forstshire. Ruled by the House of Forst since it's founding, Forstshire is one of the larger Counties of Greyhallow and is divided into two main parts, the south-western hills and farmland of Lower Forst and the north-western plateau of the Nordwald.

The County's main area of farmland, Lower Forst consists of a wide expanse of rolling hills and farmland beside the southern banks of the Ostyrstromm River and Lake Forstsee. About two hundred square miles in size, Lower Forst is subdivided into the Viscounty of Forstsee and five additional baronies.

On the other side of the river stands the Nordwald and the plateau that bears its name. Beginning as a line of low hills, the plateau gradually rises over twenty miles to the height of the Ostyrsteyn Mountains to its east. Cutting a long valley through the plateau is the Ostyrstromm River, which sweeps back and forth as it runs through the forest, causing the plateau to be a scape of rolling hills when looked at from above.

Much like the Ravynwald and Skhweynwald, the Nordwald is mostly composed of ironwood pine trees, which reach up to one hundred feet above the forest floor. These pines provide much of the wealth of the people of the Nordwald, with many lumber mills that harvest the pines and send them down river to Forst, where they are lashed together to form rafts and shipped onward to Ravynstadt to be used to build ships for the Royal Navy and the Rustridgi Trading Guild and shields, spears and other weaponry for the Stormwind Army.

Unlike the mountains of Ostyrsteyn to its east, Forstshire has much more benign wildlife, the only common large predators being brown bears and Rustridgi Direwolves. Other common animals include Ashen Deer, Wolpertingers, Wild Boar and Ravens, although the most common animal is the Nordwald Fox.

The people of Forstshire, know as "Forstlanders", are mostly descended from the Askhsyppyr clan and typically will have pale grey eyes and dark brown hair.


A Map of the County of Forstshire from 625 K.C, showing the main fiefs, villages and towns, along with parts of adjoining counties. (Made by Vannesira)



Dwarven Holds


Landmarks and Fortifications

County of Nordfryst

The Coat of Arms of the House of Nordyr, the rulers of Nordfryst. (Made by Vannesira)

Capital: Nordgrad

Ruler: Countess Wyntyra Nordyr

Ruling House: House of Nordyr

Area/Size: 450 square miles

The north-east most area of Greyhallow, the County of Nordfryst, which translates to "North Frost", is located in the mountains of the same name. One of the first counties on the island to be colonised, but the last to be fully settled, Nordfryst is a cold, frozen county of icy peaks and forested valleys.

The part of the Duchy that is mostly affected by the Frost Rune of the Rostkammyr Ley Line, Nordfryst is one of the few areas of the island to be covered in snow year round. Unlike the other mountain valleys of Greyhallow and Rustridge, the valleys of Nordfryst are not filled with Rustridgi Willows, instead being home to large pine forests.

Like all of the Greyhallow mountains, Nordfryst is rich in ores. Unlike the other mountain ranges, Nordfryst does not contain much iron, instead, it contains large deposits of silver and cobalt, along with small amounts of gold and important stones such as marble. Nordfryst also contain deposits of gemstones like its sisters, in this case these stones are commonly sapphires and lapis lazulis.

The animals of Nordfryst are the same as would be found in many alpine areas, including snow bears, wolves, goats, frostboars. The mountains also contain a number of sentient non-human species, such as wendigos, yeti and Frost Trolls.

The only large Rustridgi group to descend from the Frystsyppyr Clan, the people of Nordfryst or "Nordlanders" are typically the largest of the Rustridgi, with heights of 6'4" being common. This difference is only made more apparant by the amount of furs worn by Nordlanders, along with the common hair and eye colors being pale blonde/white-grey and light blue respectively, in contrast to the normal black and pale grey hair and eyes of most Rustridgi.

County of Westyrshire

The Coat of Arms of the House of Hauryr, the rulers of Westyrshire. (Made by Vannesira)

Capital: Westyrstadt

Ruler: Count Edwyen Hauryr

Ruling House: House of Hauryr

Area/Size: 750 square miles

The largest of Greyhallow's counties, Westyrshire, which is usually translated to "Western Shire"[1], is mostly made up of the Skhweynwald (Boar Wood), the largest of the island's three main forests.

Unlike the Ravynwald, the Skhweynwald still maintains the size it had before the island was settled. This is mostly due to the fact that it was one of the last areas to be settled, along with the requirement for the forest to maintain its size so it is able to produce and regrow the trees used in the County's lumber trade, which provides most of the income for the local population.

The wildlife of Westyrshire is much the same as the wildlife of the Nordwald on the other side of the island, mainly consisting of brown bears, Greyhallow Direwolves, wild boar and Ashen Deer. The forests of the County are also inhabited by a large forest troll tribe know as the "Stonetusk Tribe", along with a number of gnolls and murlocs, the latter commonly being found around the Haurgyrstromm River.

Mostly descended from the Dornsyppyr clan, the men and women of Westyrshire, known as "Westyrlanders", typically have red-brown or black hair and brown or grey eyes.

County of Grausteyn

The Coat of Arms of the House of Grauturm, the rulers of Grausteyn. (Made by Vannesira)

Capital: Steyngrad

Ruler: Count Baldyr Grauturm

Ruling House: House of Grauturm

Area/Size: 350 square miles

The source of the Graustromm River, the county and mountains of Grausteyn, which means "Greystone", are located in the southern reaches of Greyhallow, directly south of the Ravynwald and is the smallest of the Duchy's seven counties.

Like the Nordfryst and Orstyrsteyn Mountains, the Grausteyn range is mined and quarried for its minerals, in this case being iron, silver and the grey-white marble for which the mountains are named. Like with Ostyrsteyn, these minerals are sent to the County's capital, where they are shipped down river to Ravynstadt.

The highest of the three mountain ranges on the island, Grausteyn is notably much steeper and has less wide valleys than the other mountains, with the main inhabited areas being the large Grausteyn Plateau in the south-east and the Graustromm Valley, which contains the river of the same name. The county also contains less animal species than either Nordfryst or Ostyrsteyn, with the most common species being mountain goats.

The people of Grausteyn are known as "Graulanders" and mostly descend from the Wylhelmsyppyr and Anastyr clans. Graulanders typically have typically have red or black hair and grey eyes.

County of Sudyrmoor

The Coat of Arms of the House of Krakyr, the rulers of Sudyrmoor. (Made by Vannesira)

Capital: Krakyrgrad

Ruler: Count Strommyr Krakyr

Ruling House: House of Krakyr

Area/Size: 625 square miles

The south-most county of Greyhallow, Sudyrmoor is also the second-largest and least developed, with the majority of the land being marshland created by the delta of the Krakstromm River. The name of the County translates to "Southern Marsh" and is an apt name, given the land of the County.

Sudyrmoor does not have much in the way of natural resources, with the main exports being fish and lumber from the Rustridgi Willows of the County, which is used to make bows and other flexible equipment. Regardless of this lack of appealing factors, Sudyrmoor was still settled, primarily to drive out the Greymarsh Tribe of Dark Trolls, who were using the marsh as a base to attack the Kingdom of Rostkamm.

Known as "Moorlanders", the people of Sudyrmoor are mainly descended from the Kathsyppyr clan and typically have grey hair and grey or red eyes.



A Map of the City of Ravynstadt from 625 K.C (Made by Vannesira)

The capital of the Duchy of Greyhallow, Ravynstadt, also known as "Greyhallow City" or "Raven City", is also the Duchy's largest and oldest city, with a population of around 54 000 people. Like most of the other cities and towns of Greyhallow and Rustridge, Ravynstadt is mostly enclosed, with only the upper levels open to the sun.


  • Talon Square - Located on a small island in the center of the mouth of the Graustromm River, Talon Square is the city's main upper-class residential district, housing the majority of the noble and gentry population of the city, as well as important businesses such as the officers of the Rustridgi Trading Guild.
    • Helygen Keep - The seat of House Grauravyn, the rulers of Greyhallow, Helygen Keep stands on the rocky cliffs to the south-west of Talon Square, Helygen Keep is one of the largest castles in Greyhallow.
    • Graustromm Dam - Connecting the island that Talon Square sits on to the mainland, the Graustromm Dam is one of the main defensive structures for the Graustromm River, causing ships to be forced to pass up the thinner channel between Talon Square and the Hallowed Court.
    • Ravynstadt City Hall - The city's town hall, the Ravynstadt City Hall is home to the Lord Mayor of Ravynstadt, along with the city council and city watch. It is located on the north-west side of Anastyr's Square.
    • Anastyr's Square - The first area of the city to be inhabited, Anastyr's Square is the home of the most prestigious families and businesses in the city.
    • The Grauravyn Arms - The city's upper-class inn, the Grauravyn Arms is used as an eating place by many residents of the Talon Square.
  • Hallowed Court - The city's Cathedral District, the Hallowed Court is home to much of the middle-class populations, along with the city's clergy.
    • Grey Light Cathedral - A large cathedral located in the east of the district, the Grey Light Cathedral is the Headquarters of the Greyhallow Clergy and the main place of worship for the people of the city.
    • Grey Light Abbey - Located directly west of the Cathedral, the Grey Light Abbey is home to the Order of the Hallowed Flame, the Duchy's main order of paladins.
    • The Gottyrkreys - The oldest part of the district, the Gottyrkreys or "Circle of Gods" is a small wood and circle of eight standing stones that was originally located outside the city walls. Used in the past by Rostkammyr Pagans, the Gottyrkreys is mainly used as parkland by the city's upper-classes in modern times, although the few pagans still living in the city will occasionally use it for worship.
    • Grey Light Square - A small square located where the Hallowed Road, Westyr Road and Abbey Street meet.
    • Hallowed Square - The large square located in front of the Grey Light Cathedral, Hallowed Square is used as a gathering place by many of the city's citizens.
  • Military Quarter - Adjoining the Hallowed Court from the north-west, the Military Quarter is home to the Ravynstadt Barracks, as well as a number of the city's population, many of them members of the city guard or watch.
    • Ravynstadt Barracks - Home to the 18th Regiment of the Stormwind Army, along with the Ravynstadt City Guard and City Watch, the Ravynstadt Barracks is a large fortification, almost a castle in it's own right, and is capable of housing over 3600 men and 600 horses.
    • Soldier's Square - Reached just after entering the Military Quarter, Soldier's Square is the location of the Ravynstadt Barracks.
  • Sorcerer's Ward - Encircled by the Military Quarter, the Sorcerer's Ward is the city's mage district. The ward includes a number of housing complexes, along with the Crow's Eye Tower, which is the headquarters of the Order of the Grey Eye.
    • Crow's Eye Tower - A large complex of buildings in the northern corner of the Sorcerer's Ward, the Crow's Eye Towers is easily identified by the three spires that jut above it, soaring above many of the city's other towers.
    • Sorcerer's Square - Sitting just in front of the Crow's Eye Tower, Sorcerer's Square serves as a meeting place for many of the city's magi.
  • Iron District - The industrial district of the city, the Iron District is home to much of the lower-class population of Ravynstadt. Located across Ravyn Lake from Talon Square, the Iron District is filled with multiple smithies, mills and foundries, which are used to produce the arms and armour for the Greyhallow Brigade and Greyhallow Fleet, the tools for the peasantry of the Duchy and multiple other finished goods.
    • The Worker's Docks - Connected to the south-eastern side of the district, the Worker's Docks are used to bring in supplies and goods from up river and from Forst and Ostyrsteyn, avoiding the packed Merchant's Docks to the south-west.
    • Iron Square - Located where the Iron Street branches from the Westyr Road, Iron Square holds the offices of some of the Iron District's main businesses, along with many of the taverns used by the working class population.
    • Skhmydsteyn Tavern - The main tavern for the lower-class workers in the Iron District, the Skhmydsteyn Tavern is one of the rowdiest taverns in the city.
  • Merchant's Ward - The trade district of the city, the Merchant's Ward contains the majority of Ravynstadt's shops and businesses, along with the remaining lower class townsfolk.
    • Merchant's Docks - Build out from both the south-western and south-eastern sides of the district, the Merchant's Docks serve as a docking point from ships from all corners of the Kingdom of Stormwind and beyond.
    • Trader's Market - Sitting where the Iron Street reconnects to the Westyr Road, Trader's Square is the city's main market square, although the fields outside the Merchant's Gate are commonly used for the largest faires and markets.
    • The Merchant's Inn - Located at the Trader's Market, the Merchant's Inn is the main resting place for many travellers and visitors to the city.
  • Ravynstadt Naval Dockyards - Lying across the Graustromm Dam, the Ravynstadt Naval Dockyards, also known as HMNB Anastyr, are the main base of the First and Second Squadrons of the Greyhallow Fleet.


  • Dam Gate - Located at the south-western end of Talon Square and connecting to the Graustromm Dam. The Hallowed Road passes through here on it's way to Grausteyn.
  • Merchant's Gate - Located in the north-west of the Merchant's Ward and connecting to the Westyr Road.
  • Hallowed Gate - Located in the north-east of the Hallowed Court and connecting to Hallowed Road.
  • Soldier's Gate - Located in the north-west of the Military District, the Soldier's Gate is where the Farmer's Road leaves the city.


  • Hallowed Road - Entering through the Hallowed Gate and leaving via the Dam Gate, the Hallowed Road connects the city to Grausteyn and Sudyrmoor in the south and Forstshire and Ostyrsteyn in the north.
  • Farmer's Road - Branching off the Westyr Road at Soldier's Square and passing over it again before it leaves the city, the Farmer's Road exits via the Soldier's Gate and travels to the market field and farms outside the city.
  • Westyr Road - Starting at Abbey Square, the Westyr Road runs through the Sorcerer's Ward, the Iron District and the Merchant's Ward before leaving via the Merchant's Gate to connect the city to Westyrshire in the west of the island.
  • Abbey Street - Connects Grey Light Square to the Grey Light Abbey.
  • Iron Street - Branching off the Westyr Road as it passes through the Iron District, the Iron Street runs in a crescent through the Iron District and Merchant's Ward before reconnecting to the Westyr Road.




Climate and Geography

See Greyhallow Peninsula

People and Culture

Nobility and Social Order

A major part of Rustridgi culture, the Rostkammyr Social Order or Pyramid has been shaped over three thousand years from its beginnings in Skhatenspytthen to the present day. The social order is divided into three main areas, Nobility, Knights and Commoners.

The Edelyr (Nobility)

The Rostkammyr Edelyr or Nobility forms the upper echelons of Helygenyr and Rostkammyr society. Having evolved from the chieftains and warleaders of the Skhatenspytthen clans, nobles are refered to as Edel (Last Name) for men and Edelyn (Last Name) for women. Occupying most of the major roles in Greyhallow, the nobility have the most rights under both Stormwind and Rostkammyr Law.

Ranks of the Edelyr

  • Herthog/Herthogyn - Pronounced “Hertzog” and “Hertzogin”, this is the Rostkammyr translation of Duke, only being used since the creation of the Duchy of Greyhallow.
  • Furst/Furstyn - The title used by the Kings of Rostkamm and later used by the Princes of Rostkamm, the Furst was the overall ruler of the Kingdom/Principality, which was known as the “Furstshire”. Since the spliting of the Principality of Rostkamm into the County of Rustridge and the Duchy of Greyhallow, this rank is no longer in use.
  • Furstgrav/Furstgravyn - Meaning “Royal Count” in Rostkammyr, the title of Furstgrav was held by the children of the Furst or Furstyn. Like the title of Furst, this rank is no longer in use.
  • Markgrav/Markgravyn -  Meaning “March Count”, Margrav was the title for the nobility of Skhatenspytthen. The rank is technically still in use, although the colonies of Skhatenspytthen are no longer part of the Duchy.
  • Grav/Gravyn - The Rostkammyr word for Count, a Grav or Gravyn rules a “Gravshire” or County. In the Rostkammyr Military, Gravs were “Oberst Kommandyrs” who led regiments.
  • Stadtgrav/Stadtgravyn - Meaning “City Count” a Stadtgrav was/is the ruler of one of the Duchy’s cities. In Common, the title is generally translated to “Doge”.
  • Vysegrav/Vysegravyn - Meaning “Vice Count”, Vysegravs rule large baronies known as “Vysegravshires”, although they typically hold the allegiance of a number of barons. In the former Rostkammyr Military, Vysegravs were typically “Kommandyrs”, who were leaders of battalions.
  • Baron/Baronyn - The lowest “noble” rank, a Baron rules a “Baronshire” or Barony. In the Rostkammyr Army, Barons were typically ranked as Company Commanders or “Kaptyrs”.

The Ryttyr (Knights)

Consisting of three ranks in between the nobility and the commoners, Rostkammyr knights have, like in the majority of the other human kingdoms, evolved from the heavy cavalry used by the late Arathorian Empire. Originally consisting of a single rank (Ryttyr), the Knightly ranks eventually evolved to include landed knights and esquires. Knights are differenced from the nobility by their lack of the rights of nobles under both Stormwind and Rostkammyr Law and the fact that, although they can rule small areas of land, they are not assigned a Justiciar and must bring criminal cases to their noble lord.

Ranks of the Ryttyr

  • Ersryttyr/Ersryttyra - The highest “Knightly” rank, an Ersryttyr or “Arch Knight” is a knight who rules a small group of hamlets known as a “Haltenshire”.
  • Gutsherr/Gutsherryn - The Rostkammyr word for “Laird” or “Esquire”, a Gutsherr fills much the same role as a Ersryttyr, although they are unknighted.
  • Ryttyr/Ryttyra - The Rostkammyr word for “Rider” or “Knight”, Ryttyrs do not rule their own fief, instead serving as soldiers for another noble.

The Bauryr (Commoners)

The lowest of social order of Rostkamm, Commoners make up the majority of the population. Although the common bauryr has little power, commoners are able to rise to high places such as Gradratyr or Gradmastyrs and, generally via service in the Greyhallow Brigade or Helygenyr Millitia, are able to become knights.

Ranks of the Bauryr

  • Stadtmastyr/Stadtmastyra - Translating to “City Master”, a Stadtmastyr is the Helygenyr version of a Lord Mayor, serving as the elected head of a city. Unlike a Gradmastyr, Stadtmastyrs may be dismissed at any time by the city’s ruler, the Doge or Stadtgrav.
  • Gradmastyr/Gradmastyra - The Rostkammyr word for “Town Master”, a Gradmastyr is the elected mayor of a town, ruling the town with the assistance of the “Gradrat” or “Town Council”. Gradmastyrs may not be dismissed by the local nobleman, due to the protections of their town charter.
  • Stadtratyr/Stadtratyra - Translating to “City Councilman”, a Stadtratyr is a member of a city’s “Stadtrat” or “City Council” and assists the Stadtmastyr in running the city. There is normally one Stadtratyr for every Haltenfamyl, or fifty or so people, which corresponds to the number of Hauptyr a city would have if it was a group of hamlets.
  • Gradratyr/Gradratyra - Like a Stadtratyr, the Gradratyr are members of a settlement’s council, although in this case it a town council, which is what Gradratyr translates to. Also like Stadtratyr, the Gradratyr assist the Gradmastyr in the running of the city and their are typically one of them for each Haltenfamyl.
  • Hauptyr/Hauptyra - The leader of a “Halten” or “Hold”, the Rustridgi name for a hamlet, the title of Hauptyr translates to “the Head” or “Chieftain” and is generally not an elected title like Gradmastyr or Stadtmastyr and is instead held by the patriarch or matriarch of a “Haltenfamyl” or “Hold-family”, which is an extended family of around fifty people. Hauptyr are assisted by a group of “Famylyr”.
  • Famylyr/Famylyra - Meaning “of Family” in Rostkammyr, a Famylyr is the head of a single family group, typically being the main breadwinner. Each Halten or hamlet typically has around four Famylyr to advise the Hauptyr, while a village will have around 24-74.
  • Stadtyr/Stadtyra - Much like the lower ranking Gradyr, a Stadtyr or “man of (the) city” is a fully recognised citizen of the appropriate city and are given the same requirements and rights of the Gradyr.
  • Gradyr/Gradyra - Inhabitants of a town, Gradyr, which translates to “of (the) town”, are fully recognised townsfolk. A person must have lived in the town for at least one year or have purchased property in the town to be considered a Gradyr. All Gradyr are allowed to vote in the elections of the Gradrat if they are over sixteen years of age or are their Family’s Famylyr. However, to stand for election as a Gradratyr, a Gradyr must own property within the town.
  • Freybauryr/Freybauryra -  Translated to “Yeoman” or “Free Farmer” in Common, a Freybauryr is a commoner who owns his own farm or business, not being bound to the service of a noble as a peasant. Although technically on the same social level, a Freybauryr is considered lower than a Gradyr or Stadtyr, due to the more rural and “primative” lifestyle involved with farming. Freybauryr who join the Greyhallow Brigade are typically enlisted as Footmen or Mounted Men-at-Arms, as their greater finances allow the purchase of a Footman’s arms and armor and a horse.
  • Bauryr/Bauryra - The common peasantry, the Bauryr are commoners who do not own their land. Having evolved from the “Sklav” or “Slave” class of Skhatenspytthen, the Bauryr are required to provided service or currency to their lord to pay the rent on their land. Service is normally the form used, as the Bauryr rarely have the liquid assets to pay the required amount. This service generally takes the form of farming the lord’s land, working in his mines or at his mills or serving in the Helygenyr Militia. When enlisted in the Greyhallow Brigade, Bauryr are typically armed as Armsmen or Archers, as they do not have the money to support being Footmen.

Naming Conventions

Even with the increased use of the Common Tongue by the Helygenyr and Rustridgi, the naming conventions that have been used since the days of the Varland clans have remained in use. As such, each Rostkammyr named typically consists of the following seven parts:

  • Rangname (Title) - Used only be Rostkammyr nobles, knights or those who hold positions of importance, the title is the first part of a Rostkammyr name and can change throughout the person's lifetime. For example, a Rostkammyr Countess would have the title "Gravyn".
  • Mannname (Given Name) - Equivalent to a normal First Name, the Given Name is what is used to identify each Rostkammyr. When keeping with traditional practices, first-born sons are named after their fathers, while first-born daughters are named after their mothers. Twins of differing genders are given matching names, for example the male would be "Vannesyr" and the female would be "Vannesyra".
  • Nummname (Birth Order) - A Rostkammyr number with the "yr" suffix added, the Birth Order shows the person's place in the number of children of their gender that have been born to their parents.
  • Kyndname (Parent's Child) - Consisting of the fathers name for men and the mother's name for women with the suffix "Kyndyr(a)" added, this part of the name is equivalent to the typical "Jonson" or "Willson" last name found in many human areas.
  • Famylname (House Name) - The Rostkammyr equivalent to a Surname, the family name is used to show what family or House the person is a part of. This name is masculine for males and feminine for females. Some of these names include the word "vyn" or "of". For example, the males of the House of Ravyn hold the last name "Rav" and females hold the name "Ravyn".[2]
  • Syppname (Clan Name) - Showing the clan of the Rostkammyr, the Clan Name consists of the name of the person's clan with the "yr" suffix.
  • Skhaftname (Fief Name) - Only used for the nobility, the Fief Name shows the area the person rules. For example, the Kings of Rostkamm held the Fief Name "vyn Rostkamm", while the Counts of Forstshire held the Fief Name "vyn Forstshire".

The full name would work as follows:

Title Given Name Birth Order Parent's Child House Name Clan Name Fief Name
Gravyn Vannesyra Eynyr Gaynekyndyra Edelskhmydyn Elsyppyra vyn Rostkamm
Countess Vannesira First Daughter of Jayne Nobleforge[3] of the Warrior Clan of Rustridge

When used in Common, only the Given Name and House Name are typically used, with the Parent's Name sometimes becoming the Middle Name. Thus the above example would become "Vannesira Jayne Smith". Even in Rostkammyr, only the Given and House/Fief Names are used in standard context, so the above example would be "Vannesyra Edelskhmydyn" or "Vannesyra vyn Rostkamm".

Clans, Family and Bastardy

A major aspect of Rostkammyr culture, the Clans of Rostkamm are the modern descendants of the Eight Clans of Skhattenpytthen, along with Ironwolf, Forge and later the Neuyt Clans.

Elsyppe (Warrior Clan)

  • Typical Eye Colour - Grey, Red or Black
  • Typical Hair Colour - Blood Red or Black
  • Description - The clan of the War God Elsyr, the Elsyppe were one of the western clans of Varland and are the most warlike. Their modern-day members continue to hold the values and traits of the clan, with the majority of these members dwelling in Ostyrsteyn or Rustridge.

Vannesyppe (Winged Clan)

  • Typical Eye Colour - Red, Black or Purple
  • Typical Hair Colour - Black or Grey
  • Description - The clan of the Death Goddess Vannesyra, the Vannesyppe were also a western clan of Varland. They deal with the burial rituals and funerals of the Rostkammyr, with most of their modern-day members living in Ravynwald or Rustridge.

Wylhelmsyppe (Strong Willed Clan)

  • Typical Eye Colour - Yellow, Grey or Red
  • Typical Hair Colour - Grey or Black
  • Description - The clan of Wylhelmor, the God of Strength, the Wylhelmsyppe were a southern clan of Varland. They are typically the best blacksmiths and craftsmen of the Rostkammyr and their modern members mostly dwell in Grausteyn.

Anastsyppe (Resurrected Clan)

  • Typical Eye Colour - Yellow or Grey
  • Typical Hair Colour - Copper or Grey
  • Description - The clan of the Fire Goddess Anastora, the Anastsyppe were also a southern clan of Varland. They were originally some of the best mages of the Rostkammyr, although the modern day magi of Greyhallow come from any clan. Most of the modern-day members of the clan do not dwell on the island, instead living in the County of Kupfshire, which lies to the east of Ostysteyn, across the Straits of Greyhallow.

Geweysyppe (Antler Clan)

  • Typical Eye Colour - Brown or Green
  • Typical Hair Colour - Brown or Grey
  • Description - The clan of Geweyun, God of the Wind, the Geweysyppe were a eastern clan of Varland and some of the best Rostkammyr Hunters. Their modern-day members typically live in Forstshire.

Dornsyppe (Thorn Clan)

  • Typical Eye Colour - Blue, Brown or Green
  • Typical Hair Colour - Blood Red or Brown
  • Description - The clan of Dornura, Goddess of Nature, the Dornsyppe were mostly proto-druids and an eastern clan of Varland. Modern-day members of this clan live in the Thornwald of Rustridge or the Skhweynwald of the County of Westyshire.

Kathsyppe (Pure Clan)

  • Typical Eye Colour - Grey, Blue or Brown
  • Typical Hair Colour - Grey or Blonde
  • Description - One of the northern Varland clans, the Kathsyppe, who followed the Sea Goddess Kathana are typically the best sailors and fishermen of the Rostkammyr. Their modern members typically dwell on the coast of Greyhallow, although many also dwell in Sudyrmoor.

Frystsyppe (Frost Clan)

  • Typical Eye Colour - Grey or Blue
  • Typical Hair Colour - Grey or Blonde
  • Description - One of the smallest clans, the Frystsyppe were a northern clan who worshipped the Winter God Frystan. Like the Anastsyppe, they were some of the best Rostkammyr magi, although their worship of Frost over Fire caused friction with the Anastsyppe. The majority of the remaining Frystsyppyr dwell in Nordfryst.

Valsyppe (Wolf Clan)

  • Typical Eye Colour - Yellow
  • Typical Hair Colour - Black
  • Description - The Rostkammyr name for the dwarves of the Ironwolf Clan, the Valsyppe were included as a full Rostkammyr clan after the signing of a pact with them when the Rostkammyr landed in Rustridge. The dwarves of this clan can be found all over Greyhallow and Rustridge, although the majority live in the independent County of Eysenskhaft.

Skhmydsyppe (Forge Clan)

  • Typical Eye Colour - Any
  • Typical Hair Colour - Any
  • Description - Originally known as the "Nakhtsyppe" or "Not Clanned", the Skhmydsyppe were originally a group of orphans, bastards and outsiders who followed the minor God Hauror, the God of the Forge. After the ascent of Furstyn Vannesyra the Second, also known as the Bastard Queen, to the throne, the Skhmydsyppe became a full clan, eventually gaining their own province of Ebenshire. The modern day clan is severely depleted, with all members being orphans or bastards as the full blood members of Ebenshire were killed when the County was ransacked and destroyed in the First War.

Neuytsyppe (Night Clan)

  • Typical Eye Colour - Gold or Blue
  • Typical Hair Colour - Gold or Black
  • Description - Formed when the island of Tol Nuit was annexed by the Kingdom of Rostkamm, the Neuytsyppe or Neuytlanders, whose name came from a corruption of "Nuit", is the Rostkammyr name for the people of Tol Nuit. Although they originally chose to follow Weysan, the God of the Night, as their god, they later began to worship the Holy Light after Tol Nuit's recapture by Arathor. Modern members of this clan are rare in Greyhallow, with most living in Tol Nuit instead.

The Skhmydsyppe is a notable clan due to the fact that it was founded by and mostly made up of outcasts such as bastards. These member did not gain the last names or clan names of their parents and instead ended up taking the last named "Skhmyd" or "Forge" after their god, which eventually became their clan name.

Although rare, it is possible to join another clan, although you may not be a member of multiple clans at once. This is typically done by passing a group of trials set by the clan in question, although in the case of the Skhmydsyppe anyone wishing to join the clan is immediately accepted. This ability to join the clan is also available to non-Rostkammyr.

Gender Roles





Trade and Industries




  1. 1.0 1.1 Known as "Forstskhaft" in Rostkammyr, Forstshire, like most Rostkammyr places using the word "skhaft" has been partially translated since Rostkamm joined the Kingdom of Stormwind. Although "skhaft" does not have a direct translation to Common, it is used to mean this place/place of in words like "Gravskhaft" (meaning "County) or is added to the end of an area's capital or other identifier and used as the name of the province like in "Forstskhaft". Due to the similarity of the word with "shire" it is usually translated as such.
  2. In many Common translations of Rostkammyr history, the masculine/feminine suffix is ignored, causing names such as "King Vannesyr Ravyn the First".
  3. "Nobleforge" is the Rostkammyr name for the House of Smith