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Kul Tiras Tenth Fleet
Tenth Fleet Header.jpg

Guild Leader

Commodore Daennica Kelly

Officers

Commander Whelynn Fletcher
Lieutenant Rowyne Fletcher
Sister Ashley
Sergeant Lorcyne Fletcher
Petty Officer Babette Bluebird

Guild Type

H-RP
Military
Sailing
Engineering
Tidesage

Alignment

Lawful Good

Founded

April 16, 2020

Guild Armory

[1]

Guild Website

Kttenthfleet.com

Status

Active

Recruitment

Open, inquire in-game.

During the fateful days that led to the Kul Tiras fleets to be divided between father and daughter, the original Tenth Fleet intially followed Jaina Proudmoore to Kalimdor.  Yet, when Daelin reached those shores, the admiral of the Tenth chose to remain true to the Admiralty and sail at the Lord Admiral's side.  Unfortunately, that decision not only cost the Tenth Fleet a majority of their ships, but most of their commanding officers as well when Daelin's fleet was defeated at Theramore.

Construction of a new Tenth Fleet began shortly before the Scourgewar and, under the direction of a new admiral, spend many months at sea during the Third Invasion of the Burning Legion during which time little to no contact was had between the fleet and Kul Tiras.  Their timely return to Boralus lent aid to defend against the Ashvane's siege of the city, before once again being deployed elsewhere, leading to misfortune on the reefs of Nazjatar.  What remained of the fleet was salvaged and rebuilt once more, its history of service, mishap, and determination paving the way for its future.

History

Work in progress...

Vessels

Active duty vessels

L.A.S Tiragarde

Towering above the fleet lineup is the principal vessel, the Tiragarde, a massive Stormbringer-class vessel. Succeeding from the previous Admiral-class (Almirante), she features several similarities including three under-decks, three masts, and an impressive rigging network. However, the later classes became reinforced with Storm Silver along the bow, keel, and stern for additional protection.

Like many other Stormbringer-class ships, this man-o'-war is a floating city and is designed to execute many separate duties. Her two gun decks number at eighty guns provide an impressive armament, testifying to her incredible combative prowess on the ocean waters. Her broad width provides ample deck-space for not just her armament, but also includes numerous quarters, offices, stations, and a small hospital complement.

She was laid down in 612 K.C. in the Addington Shipyards, constructed using a mix of Kul Tiran wood products such as oak, pine, and a variety of hardwoods which create a sturdy frame for the large ship. Ashvan iron was utilized alongside Storm Silver to bracket wooden frames, provide accents, and reinforce key areas. Her rigging is a mix of Layson & Sons pulleys and lines which allow each sail to be unfurled or furled independently of one another. Her anchor is a typical pressure-lock latch and is hauled by a thick 25-yard iron chain.

As a Stormbringer-class, the Tiragarde is a necessary complement to any fleet as its flagship, center of command, and as a vital, versatile tool to meet the needs of any mission

(( The above is written by Sister Ashley, one of the winners of the most recent Tenth Fleet ship naming competition ))

L.A.S Tak

Named in tribute to the Wildhammer leader of Tiragarde's gryphon-supplying Roughnecks, the L.A.S Tak is a galleon-sized, tri-deck sea vessel that's primarily dedicated to carrying, deploying, and supporting the needs of the Kul Tiran military's aerial units.

The ship's top deck is perhaps its most visually striking, as it houses several spiked and storm-silver-fortified nest enclosures for the elite gryphons of the fleet's mighty squallrunners. Higher up are the ship's enlarged crows nests, which have been deliberately designed larger to act as gryphon landing pads. The ship's middle level houses a small workshop and several non-beast aerial craft. Several large hatches line this level, and are used as exits and entries for the alternative aircraft, which are all of the more mechanical variety. Finally, the ship houses a hatchery on its lowest level, which encircles a small brig... a brig which has been known to often double as a feeding room for those hatchlings who don't mind their meals screaming expletives in orcish as they feast on REALLY fresh meat.

(( The above is written by Warvain Stormbreaker, one of the winners of the most recent Tenth Fleet ship naming competition ))

L.A.S. Relief

The Relief is a small, fast, stealth ship. It holds near nothing in comparison to its brethren, the Kul Tiran flag ships, and only requires a small crew to man the vessel itself. In a pinch, a crew of two experienced sailors could pull it off. Due to its size, the ship holds no real artillery, it's only saving grace in combat is its small and mobile design allowing a skilled captain to maneuver the crew away from almost any fight. The design itself looks Kul Tiran, but is clearly inspired by the swifter models made by Thalassians.

As is evident, the Relief was not designed to be a combat vessel, but rather a reconnaissance, evacuation, and rescue ship. After the Tenth Fleet has suffered many dangerous fights both on land and at sea, the need for a ship that can travel far inland for rescue missions has become dire. The Relief also functions to bring the fleet stealthily into dangerous territory, and although it is not large enough to hold the majority of the Tenth, the ship allows scouts to arrive ahead of others and hopefully aid in the safe docking of other ships. In design, the ship has a single top deck and two masses, with a crow's nest on the stern and ladder rungs on the port side mass. It is a reinforced wooden design, which allows for fast travel but does limit its combat durability. The lower level of this thin ship is divided into two rooms, a large multipurpose sleeping and medical room, and a small cargo bay. There is no second level to the hull in this flat and fast model. The medical room is designed for field surgery and a small number of critically injured patients. There is a secret port that opens on the side of the ship, allowing for a squallrunner to drop off a passenger in a fly by effort. In the small space between the beds in the center of the medical room, there is a teleportation rune carved into the wood, allowing for a quick arrival. Inside the cargo bay, there is an escape hatch, for stealthy water operations or escapes. There are no captain’s quarters, private meeting rooms, or kitchen, this ship is not designed for long distance travel without an armada. The capacity of the ship itself is low, and would be unable to retrieve a full battalion or provide sufficient resources to another vessel.

(( The above is written by Lead Corpsman Sadie Kalen one of the winners of the most recent Tenth Fleet ship naming competition ))

Divisions

No military can function without proper structure and organization.  In order to achieve this, the sailors of the Kul Tiras Tenth Fleet are each assigned to  one of its many Branches, and within each are Divisions. Each  performs a necessary function both within daily and wartime operations to ensure the defense of our shores and beyond.

It is understood that no two sailors will have the same expertise and proficiency.  In order to make full use of those varied skill sets, Branches and Divisions were created so that like-minded individuals would be able to work more effectively together.  Each Branch and Division is commanded by a highly competent staff who is focused upon turning their branch into an effective and cohesive unit.

Armada

The Armada is the most widely encompassing arm of the military forces of Kul Tiras, and all branches of service are designed to work in tandem with them.  Within this branch are currently two divisions, and they are all overseen by the Commandant, who is also the overall commander of the Tenth Fleet itself.  Below are listed the two specialties of the Armada.

Navy

The Kul Tiran Navy is responsible for ferrying troops between missions, defeating enemy vessels, ranging far beyond Kul Tiras, and defending the homeland and her interests at home or overseas.  All naval personnel are required to receive a full training in seamanship, requiring navigation, helmsmanship, artillery, and a mastery of battlefield strategy.  It is the duty of the Adjutant of the Commandant to be aware of all actions of each ship of the Fleet.

Medical Corps

Without the presence of a well trained and competent medical staff, the fighting men and women of the Tenth Fleet would be unable to perform their duties as required.  Trained in all manner of care to ensure the health and safety of their fellow sailors, the Medical Corps are essential to the survival of many sailors both at sea and on land.  Specializations range from surgery, first aid, emergency response, psychology, and even magical healing.  The Chief Medical Officer is in charge of ensuring that all sailors remain fit for duty.  Note, the Medical Corps maintains the honor of Rank but, except for in rare instances, does not maintain Command in the field.

Auxiliary Corps

Beyond the strength of arms and the dominance of our naval forces, the Tenth Fleet is only able to properly function through the well organized and directed Auxiliary Corps.  Here, one will find both military and civilians working side by side to ensure that all aspects behind the scenes of the Lord Admiral's Navy are running smoothly and operating with peak efficiency.  Coordinating Civilian Contracts, Logistics specialists, and our own Engineering Corps is no small task, but is handled with expertise and aplomb.  Consisting of specialists, they are all overseen by an Ordinator who has both mind and understanding for the inner workings of the system.  Below are listed the three specialties of the Auxiliary Corps.

Civilian Contracts

A military cannot rely upon itself alone.  In order to keep everything running in peak condition, non-enlisted men and women work tirelessly in conjunction with service members.  Whether they are medical personnel, paramilitary, part of an information network, or any other occupation,, the Tenth Fleet will contract out such individuals for much needed aid and assistance  through the Registrar.

Engineers

Manufacturing, construction, and usage of all things technological and mechanical are the purview of the Engineering Corps.  Through the advancement of firearms and siege equipment, the modification of ship-board armaments, and expertly crafted demolitions, those who seek out this specialized service are sought after and respected for their skills.  From fortifications to quality of life improvements, the Chief Engineer and their division are vital both on and off the field of battle.

Logistics

An army runs on its stomach, and this is no less true for the Navy.  Yet, Logistics covers much more than simply keeping the sailors fed.  Through negotiation, salvage missions, acquisition, and many other methods, this is the lifeblood of the Tenth Fleet.  Without Logistics, communications would break down, sailors would go cold and hungry, equipment would fall into disarray and uselessness, and much needed supplies would cease to be available.  Without Logistics and its Quartermaster, communications would break down, sailors would go cold and hungry, equipment would fall into disarray and uselessness, and much needed supplies would cease to be available.

Infantry

Infantry includes all of the brave sailors who have turned their focus to wartime specialties.  They are the tireless scouts, warriors, and men-at-arms that keep Fleet, Kul Tiras, and the Alliance safe from all who may threaten.  Within this branch there are currently two divisions, and they are overseen by a Brigade Commander, appointed to their position due to their understanding of tactics and strategy.  Below are listed the two specialties of the Infantry Corps.

Marine Corps

Well trained and well disciplined, the Marines of the Kul Tiras Tenth Fleet are the line drawn in the sand when it comes to the defense of their homeland.  These sailors stand brave and tall, donning the best possible equipment so that they may be able to face all adversity.  They are the main fighting force of the Fleet, ready and able to respond on a moment’s notice and willing to give their lives for Kul Tiras.  Under the command of the Company Commander, they train in combat tactics, formations, and strategies in order to ensure victory at all costs.

Reconnaissance

Working from the shadows, as well as high above the clouds, the Recon division focuses on handling internal and external threats with discretion.  Covert operatives, Squallrunners, Outriggers, and more make up these ranks to ensure the safety of Kul Tiras, oftentimes carrying out missions long before the need for action is known by the rest of the Fleet itself.  Acting as scouts, first response teams, spies, and information gatherers, the Recon division is an essential part of the success of the Tenth Fleet.  Under the guidance of the Recon Commander, with keen minds and shrewd planning, it is often subtlety and discretion that wins the day.

Mystical

Azeroth has an ancient and rich history with regard to the mystical traditions of its people. Kul Tiras is no different. From the awesome powers wielded by Jaina Proudmoore, the Lord-Admiral herself, to the divine rituals of those within the Tidefaith, magic of all kinds is prevalent in its society. The Mystical Branch of the Kul Tiras Tenth Fleet was created to organize and embrace the multitude of esoteric practices from all across Azeroth in service of the Admiralty.  Currently divided into two divisions, they are overseen by the Incanter or Incantress Superior who embodies the skills and mindset of both.  Below are listed the two specialties of the Mystic Corps.

Arcanists

From spellblades to sorcerers, fire mages to telekeniticists, the Arcanists of the Tenth Fleet are those sailors who have honed their skills with magic into deadly weapons and essential tools. They act as artillery while at sea, bombarding enemy vessels with balls of fire and shards of ice, and aid in the preparations on land, such as levitating cargo into place and securing camp with arcane locks and wards. Thornspeakers, wizards, hedge mages, and any who weave magic like tailors weave thread are welcome within these ranks.  Under the direction of the Chief Incanter, they are the magical might of the Navy, capable of great destruction and support alike.

Tidefaith

The Faith of the Tides centers around the worship of the Tidemother, a mystical sea-goddess shrouded in mystery, with respect for the sea. Tidesages are always present on large ships, assisting with navigation and protecting the vessels.  Other functions include communing with the tides, providing blessings, officiating weddings and funerals, and preserving Kul Tiran history and culture.  Tideguards have taken up vows to protect and defend the sages with their very lives.  A Chaplain watches over the Tidesages and Tideguards of the faith.  Those in the Tidefaith maintain the honor of Rank, but not Command.  Rituals common to the Tidefaith can be found within The Book of Rites.



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