A mage is a caster who wields incredible arcane power and can utilize many complicated spells for various uses including combat, refreshment and study. They can wield various fields of magic - such as fire and frost. Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners. To avoid interference with their spellcasting, magi wear only cloth armor, but arcane shields and enchantments give them additional protection. To keep enemies at bay, magi can summon bursts of fire to incinerate distant targets and cause entire areas to erupt, setting groups of foes ablaze. Masters of ice can command blizzards that tear into flesh and limit movement. Should enemies manage to survive this assault, the mage can shrink them into harmless sheep in the blink of an eye. Powerful magi can even generate enhancements and portals, assisting allies by sharpening their minds and transporting them instantly across the world. Magi are wizards of immense knowledge and skill. Their obvious physical frailty is deceptive, for they can call upon the cosmic energies of the Twisting Nether. Rarely do magi engage in melee combat. Instead, they prefer to attack from a distance, hurling powerful bolts of frost and flame at their unsuspecting enemies.
Early kaldorei civilization was defined by direct manipulation of magic drawn from the Well of Eternity to create and sustain their society. Their constant use of the Well attracted attention from Sargeras and the Burning Legion, who manipulated the Highborne Queen Azshara into using the Well as a gateway, granting the Legion entry into Azeroth. The Legion's arrival sparked a massive conflict which would later be known as the War of the Ancients. The war had grave consequences, for even though the combined might of Azeroth's mortal races were victorious, the continent of Kalimdor was shattered, and a swirling, raging miasma of sea storms flowed into the vacant area where the Well of Eternity used to reside. This Great Sundering caused the Well's energies to permeate the atmosphere and spread magic all over the world.
This event convinced the majority of night elves to reject arcane magic and follow Malfurion Stormrage and his call for druidism. Many of the surviving Highborne could not endure this lifestyle, suffering as they were from withdrawal now that they could no longer draw on the Well's arcane energies. Their leader, Dath'Remar Sunstrider, called the druids cowards for refusing to use the magic he considered their birthright. In spite of Malfurion's warning that any use of magic would be punishable by death, Dath'Remar led his fellow Highborne in revolt, conjuring a giant magical storm in Ashenvale in an attempt to convince the druids to suspend the law. Unwilling to execute so many of their fellow elves, Malfurion and the druids instead exiled the Highborne from their lands. Dath'Remar and his followers chose to set sail from Kalimdor, eventually landing in Lordaeron where they would ultimately found the Kingdom of Quel'Thalas and call themselves high elves. When their kingdom came under siege by the trolls of Zul'Aman, the high elves agreed to teach humans the arts of magic in exchange for military aid from the human nation of Arathor. From these two races, the arcane arts have spread to various races all over Azeroth.
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